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Advanced [show]


Adelard Abram, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His hair is short and black. He has gleaming, smiling green eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a pair of adventurers, Adelard grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Human compassion; and he has money and likes to spend it

Ideals: Justice. Flaws: Racist. Bonds: Guardian, Adventurer, Rich. Occupation: Interpreter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Adelard Abram, Male Human Sorcerer 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)13 (+1) 15 (+2)16 (+3)
Skills Arcana +3, Athletics +0
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 100 gp.


Social Check DCs


Richard Tindall, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He takes great joy in being the best Map Maker in town.

History: Richard was raised in a hard working conservative environment. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He got away from his former life and has fallen to alcoholism.

Motivation: To end his boredom; and wants to open a new tavern

Flaws: Addict, Mundane. Bonds: Attractive, Job, Nature. Occupation: Map Maker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Richard Tindall, Male Human Monk 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)9 (-1) 14 (+2)11 (+0)
Skills Religion +2, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 sp. Amethyst (160 gp). Violet garnet (1100 gp). Sard (50 gp). Deep blue spinel (1100 gp). 1 Minor magic item.


Social Check DCs


Trey Harper, Male Human [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. His chestnut hair is cut short with large spiked bangs in the front. His eyes are green and beady.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He believes the world needs to unite to get rid of giants once and for all.

History: Trey was born in the north. At a young age he loved to build and create. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Enemies, Adventurer. Occupation: Carpenter

Voice: Scratchy, weak

Attributes [hide]

Trey Harper, Male Human Ranger 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)5 (-3) 12 (+1)12 (+1)
Skills Persuasion +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 300 gp.


Social Check DCs


Dean Sydney, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is long and unkept. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He left for the south, certain he would find work there.

Motivation: Sabotage a competitor.

Flaws: Ugly, Addict, Antagonistic. Bonds: Military, Job, Immigrant. Occupation: Fortune-teller

Voice: Smoker's lung

Attributes [hide]

Dean Sydney, Male Human Wizard 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)13 (+1) 11 (+0)7 (-2)
Skills Animal Handling +2, Athletics +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp.


Social Check DCs


Balimaar Merton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is renowned for his bright black suits and hats. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. He has a tattooed face.

Personality: This man loves music and to teach people music more than just about anything. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: To end his boredom; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Insane, Mundane. Bonds: Job, Immigrant. Occupation: Junk Dealer

Voice: Soft and mumbly

Attributes [hide]

Balimaar Merton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)12 (+1) 6 (-2)10 (+0)
Skills Sleight of Hand +3, Survival +0
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Brown-green garnet (60 gp). Obsidian (7 gp). Chrysoprase (80 gp). 8 Acid flasks. 2 Antitoxin.


Social Check DCs

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