Bertram Home, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears brown painted combat armor at almost all times. His whole body is exceptionally muscular. He has a very tight haircut. His face is scarred and worn.
Personality: He is happy with his job as a Fortune-teller. He turns his eye from what people do, preferring to live and let live. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in the south. Bertram was born on a far southern desert where he grew up under the tutelage of his father, an expert Fortune-teller. He has achieved small success as a Fortune-teller.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Flaws: Ugly, Fearful. Bonds: Immigrant, Job. Occupation: Fortune-teller
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 13 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 10 (+0) | 6 (-2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 3000 sp.
Roger Wentworth, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears bulky blue painted plate armor and is in decent physical shape. He has no hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Apothecary
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 11 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 7 (-2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Everard Atterton, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has a very tight haircut. His half smiles and blue eyes are beguiling and draw you in.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of goblins once and for all.
History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Dilettante hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and many goblins want him driven away
Flaws: Antagonistic. Bonds: Attractive, Enemies, Nature, Poor. Occupation: Dilettante
Voice: Sore throat, cough
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Anselm Hallewell, Male Human [Permalink]
Personal [hide]
Description: This northern man likes to wear brown tank tops with pastel pants. His clothes are grease stained in places. He is bald on top and has large red tufts of hair around his ears. His brown eyes dart from person to person to random spaces in the air.
Personality: He dislikes all the random violence that takes place in the north. He also hits on women, regardless of circumstances.
History: He was born to loving parents in a slum to the north. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the north, certain he would find work there.
Motivation: He's in love; and to settle down with his crush
Ideals: Pacifist. Flaws: Ugly. Bonds: Poor, Immigrant, Has a crush. Occupation: Barrister
Voice: Whispers
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 55 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 9 (-1) | 12 (+1) | 10 (+0) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +2 / 2d10-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 200 gp. Violet garnet (800 gp). Chrysoprase (60 gp). Golden yellow topaz (800 gp).
John Hayhurst, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While studying, he fell in love. They married and had a son. After a long history of fighting, John and his spouse have recently divorced.
Motivation: Money/treasure; and he is greedy
Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Rich, In love. Occupation: Locksmith
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 33 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1000 gp.
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