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NPC Generator

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Advanced [show]


Geoffrey Remington, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears tattered old clothes. With bright auburn hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is almost excessively polite to everyone, even when angry. He does not trust anyone and sleeps with one eye open.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Geoffrey took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep; and expand his business

Flaws: Ugly, Shy, Insomniac. Bonds: Nature. Occupation: Apothecary

Voice: Rolls R's

Attributes [hide]

Geoffrey Remington, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)9 (-1) 12 (+1)12 (+1)
Skills Intimidation +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Trym Wilberforce, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his chestnut hair in a pixie cut. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Flattery will make him almost putty in your hands.

History: Born to a Engraver, his mother struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Selfish. Bonds: Attractive, Poor, Adventurer. Occupation: Bricklayer

Voice: Raspy

Attributes [hide]

Trym Wilberforce, Male Human Wizard 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 35 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)12 (+1) 11 (+0)17 (+3)
Skills Deception +6, Religion +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 3000 sp.


Social Check DCs


Ralf Nash, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a long, green, dusty cloak. His hair is brown, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: Eccentric and domineering, Ralf will drive conversation. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His spouse's relatives view him with great suspicion; and a need for knowledge about a nearby landmark

Ideals: Extrovert, Gifted. Flaws: Impulsive. Bonds: Attractive, Adventurer, Family. Occupation: Sailor

Voice: Stutters

Attributes [hide]

Ralf Nash, Male Human Aristocrat 8
Medium (6'3") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 25 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 9 (-1)16 (+3) 15 (+2)14 (+2)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Druidic, Halfling, Orc
Attacks Melee +1 / 2d10-2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 40 pp. A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). 1 Minor magic item.


Social Check DCs


Trey Sharps, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears an entirely pastel suit with brown socks and a vest with buckled shoes. His skin is also unnaturally pale. His hair is short and red. He wears crescent spectacles with a black brim.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Trey was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Poor, Adventurer. Occupation: Junk Dealer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trey Sharps, Male Human Rogue 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 7 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)11 (+0) 16 (+3)9 (-1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5

Possessions: Gold dragon comb with red garnet eye (1200 gp). Solid gold idol (1100 gp). Brass mug with jade inlays (400 gp). 1 Banded mail. 1 Masterwork studded leather. 1 Masterwork Light wooden shield.


Social Check DCs


Roger Tenley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a grey shirt with thin violet vertical stripes and tan pants. His red hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny ruby earrings on each ear.

Personality: His tongue was cut out and he uses sign language. He works hard and plays hard.

History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: To reunite with his old friends; and money/treasure

Flaws: Disease, Hedonist. Bonds: Rich, Military, Adventurer. Occupation: Detective

Voice: Raspy

Attributes [hide]

Roger Tenley, Male Human Expert 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)14 (+2) 15 (+2)11 (+0)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Giant, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Golden yellow topaz (600 gp). Rhodochrosite (14 gp). Deep green spinel (90 gp).


Social Check DCs

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