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NPC Generator

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Advanced [show]


Trey Shipley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His auburn hair is thinning but still full. He has gleaming, smiling amber eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trey is combative with any and all who dare try his patience in the slightest.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Trey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: A deep hatred of gnolls; and his religion dominates his actions

Ideals: Justice. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Carter

Voice: Raspy

Attributes [hide]

Trey Shipley, Male Human Bard 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)16 (+3) 17 (+3)12 (+1)
Skills Perception +6, Persuasion +4
Senses Passive Perception 14
Languages Common, Ignan, Sylvan, Celestial
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: Just what you see.


Social Check DCs


Bernard Kenley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tattered old clothes. His blonde hair is braided into rings. His amber eyes have a joyful gleam in them most of the time.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was always a brilliant, if unscrupulous mind. He made a point of taking high paying jobs and getting most of it up front. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Meet up once more with his childhood friend; and to prove his worth to the world

Ideals: Logical. Flaws: Ugly, Impulsive, Insane. Bonds: Adventurer. Occupation: Knight

Voice: Hard of hearing, loud

Attributes [hide]

Bernard Kenley, Male Human Warrior 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)10 (+0) 13 (+1)8 (-1)
Skills Acrobatics +6, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +2

Possessions: 700 gp. Star rose quartz (70 gp). Citrine (70 gp). Jet (140 gp). 1 Masterwork studded leather. 1 Masterwork Heavy wooden shield.


Social Check DCs


William Langston, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His long silver hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is terrified, and will act out of fear; and wants to have a good time and be beloved

Ideals: Optimist, Justice. Flaws: Fearful. Bonds: Attractive, Religious. Occupation: Shoemaker

Voice: growls and snarls, animalistic

Attributes [hide]

William Langston, Male Human Warrior 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)10 (+0) 11 (+0)15 (+2)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. Rhodochrosite (14 gp). Rock crystal (60 gp). 2 Holy water. 3 Acid flasks.


Social Check DCs


Anselm Garfield, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: The child of a Engraver, who enjoyed hunting, Anselm was taken on many hunting expeditions. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to unite with his sister

Ideals: Joker. Flaws: Antagonistic. Bonds: Nature, Family, Adventurer. Occupation: Hunter

Voice: Nasally tone

Attributes [hide]

Anselm Garfield, Male Human Barbarian 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)6 (-2) 16 (+3)11 (+0)
Skills History +0, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Roger Emsworth, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears suspenders and pastel workpants. His shirt is brown, and he wears a heavy pastel leather apron most of the time. His head has been shaved. His amber eyes are passionate and lively.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Gifted from a young age, Roger studied abroad. After coming to the age of reason, Roger took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's looking for his big break

Ideals: Impeccable, Gifted. Flaws: Ugly, Greedy. Bonds: Adventurer. Occupation: Slave Trader

Voice: Hard of hearing, loud

Attributes [hide]

Roger Emsworth, Male Human Bard 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 8 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 5 (-3)12 (+1) 13 (+1)10 (+0)
Skills Acrobatics +0, Stealth +0
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 1d10+4, Ranged +0 / 1d10-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 11000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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