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Advanced [show]


Justin Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of luck on his torso. His brown hair is unkempt and raggedy. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born to a poor family in the city he treasured whatever gifts he got. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother.

Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Mentor. Occupation: Fortune-teller

Voice: Deep voice with rolling R's

Attributes [hide]

Justin Halsey, Male Human Warlock 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 8 (-1)10 (+0) 10 (+0)14 (+2)
Skills Animal Handling +2, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 2800 sp.


Social Check DCs


Miles Clare, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear grey pants and tee shirts. He keeps his long golden hair kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: Cocky and sure of himself, he believes he is the best Painter born in the past three hundred years. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Painter business at a young age. His childhood dream was to be a Brewer, but he was a colossal failure. He inherited the family business which he has now maintained for 5 years.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Insane, Disease. Bonds: Attractive, Job. Occupation: Painter

Voice: Prounounces S like Z

Attributes [hide]

Miles Clare, Male Human Wizard 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)9 (-1) 11 (+0)12 (+1)
Skills Insight +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. Golden yellow topaz (800 gp). Black pearl (800 gp).


Social Check DCs


Gerard Cason, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is cut short. He wears round tiny glasses practically rammed into his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: Someone believes him a fraud; and to end his boredom

Ideals: Joker. Flaws: Antagonistic, Mundane. Bonds: Mentor, Immigrant, Enemies. Occupation: Seamstress

Voice: Hard of hearing, loud

Attributes [hide]

Gerard Cason, Male Human Expert 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)16 (+3) 11 (+0)10 (+0)
Skills Acrobatics +2, Insight +2
Senses Passive Perception 10
Languages Common, Draconic, Ignan, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 15000 cp.


Social Check DCs


Anselm Gentry, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tan collared shirt and green pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His red hair and beard is wavy and long. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Anselm will drive conversation. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised by priests from a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Extrovert. Flaws: Addict. Bonds: Rich, Religious, Mentor. Occupation: Carter

Voice: High pitched, excited

Attributes [hide]

Anselm Gentry, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)13 (+1) 9 (-1)12 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Trym Wallace, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a brown cloak and cross-gartered tan stockings. His whole body is exceptionally muscular. His hair is greying and his face has many wrinkles. This gray eyed southerner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a ruthless business man, a trait he acquired from his mother.

History: Born in the south his family was never financially stable. He was taken as a slave by a traveling circus and forced to perform He has been a successful dealer in antiques buying low and selling high.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Poor, Slave. Occupation: Jeweler

Voice: Ums and uhs a lot

Attributes [hide]

Trym Wallace, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)16 (+3) 11 (+0)12 (+1)
Skills Nature +5, Performance +3
Senses Passive Perception 10
Languages Common, Sylvan, Halfling, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Freshwater pearl (10 gp). Sard (80 gp). Jade (40 gp). 1 Minor magic item.


Social Check DCs

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