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NPC Generator

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Advanced [show]


John Rowley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He sports pastel clothing, slightly heavier than average wear. His blonde hair is slicked back into a classic pompadour. He wears an eyepatch.

Personality: He speaks before he thinks and is too direct. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He is the product a well kept family trust fund and as such has never really known need. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Flaws: Ugly, Impulsive, Shy. Bonds: Rich, Debt. Occupation: Doctor

Voice: Whispers

Attributes [hide]

John Rowley, Male Human Commoner 9
Medium (5'0") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 25 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)13 (+1) 18 (+4)10 (+0)
Skills History +4, Medicine +7
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 1600 gp. Black pearl (600 gp). Blue sapphire (1200 gp). Zircon (80 gp). Deep blue spinel (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Ridley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Balimaar lived on a farm with his father, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Blacksmith and was forced into it by his family; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Ugly, Disease. Bonds: Poor, Family. Occupation: Blacksmith

Voice: Farmer accent

Attributes [hide]

Balimaar Ridley, Male Human Barbarian 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. Blue quartz (9 gp).


Social Check DCs


Bertram Adley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and wears a brown vest and prefers red and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His left hand appears badly burned and disfigured. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His tongue was cut out and he uses sign language. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Assassin mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and his relatives are trying to arrange a marriage

Flaws: Ugly, Addict, Disease, Antagonistic. Occupation: Miller

Voice: Sighs a lot, exhausted

Attributes [hide]

Bertram Adley, Male Human Wizard 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)16 (+3) 13 (+1)14 (+2)
Skills Athletics +5, Performance +5
Senses Passive Perception 11
Languages Common, Ignan, Dwarven, Auran
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 10000 cp. Black pearl (900 gp).


Social Check DCs


William Chester, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is golden, silky, and of moderate length. He wears large thick round spectacles.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of a Brewer, who enjoyed hunting, William was taken on many hunting expeditions. He helped his mother out around the business and became quite the natural. He now owns his own business.

Motivation: Expand his business; and wants to have a good time and be beloved

Ideals: Persistence, Optimist. Bonds: Attractive, Nature, Job. Occupation: Ploughman

Voice: Cold and demanding tone

Attributes [hide]

William Chester, Male Human Wizard 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)10 (+0) 14 (+2)16 (+3)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Odo Marston, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He wears dull blue sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. He wears a colorful flower in his silver hair. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Calm and collected, he is a well trained Architect. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His mother raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He used his abilities to travel the world and help people.

Motivation: He'd like to take his coworkers down a peg; and to be a junk dealer again

Ideals: Philantrophist. Bonds: Attractive, Job, Rich, Nature. Occupation: Architect

Voice: Speaks with squeezed throat

Attributes [hide]

Odo Marston, Male Human Aristocrat 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)15 (+2) 8 (-1)11 (+0)
Skills Deception +2, Stealth +3
Senses Passive Perception 9
Languages Common, Auran, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs

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