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NPC Generator

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Advanced [show]


Conrad Quinton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. His red hair is drawn into a tight pony tail with a butterfly scrunchie. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the south to a Navigator, Conrad learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Mentor, Job, Adventurer. Occupation: Navigator

Voice: Raspy

Attributes [hide]

Conrad Quinton, Male Human Rogue 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)14 (+2) 8 (-1)13 (+1)
Skills Athletics +4, History +4
Senses Passive Perception 9
Languages Common, Undercommon, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Kyle Brandon, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears professional attire. He keeps his silver hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kyle took refuge in the ruined castle and found the beat up halberd and armor he uses now. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Justice, Gifted. Bonds: Attractive, Nature. Occupation: Barrister

Voice: Uses sign language

Attributes [hide]

Kyle Brandon, Male Human Rogue 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 14 (+2)15 (+2) 16 (+3)12 (+1)
Skills Deception +4, Perception +6
Senses Passive Perception 16
Languages Common, Aquan, Halfling
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1

Possessions: 10 pp. Chalcedony (30 gp). Golden yellow topaz (1100 gp). White pearl (110 gp). Rich purple corundum (1200 gp).


Social Check DCs


Everard Warwick, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is typically in his Performer uniform. His long black hair reaches down to his waist. He wears an eyepatch.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Everard was born in the west. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.

Motivation: Further expansion of business; and to be a stableman again

Ideals: Disciplined, Persistence. Flaws: Ugly. Bonds: Job, Family. Occupation: Performer

Voice: Speaks like tongue is numb

Attributes [hide]

Everard Warwick, Male Human Warlock 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 400 gp. Aquamarine (1500 gp). Bloodstone (20 gp). Rock crystal (20 gp). Citrine (20 gp).


Social Check DCs


Thomas Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is portly but not overly obese. He wears his chestnut hair up in a very large beehive style do. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the south to a Banker, Thomas learned a great deal about his father's area of expertise. He has had some formal painting training, and achieved minor success. He's since become an addict/alcoholic.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Joker, Philantrophist, Artistic. Flaws: Addict. Bonds: Job. Occupation: Banker

Voice: Speaks with a cold

Attributes [hide]

Thomas Emsworth, Male Human Warrior 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 34 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)4 (-3) 14 (+2)11 (+0)
Skills Insight +5, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Kinsley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he prefers to wear grey clothing when he does not wear armor. His hair is short and white. His green eyes have a joyful gleam in them most of the time.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not trust anyone and sleeps with one eye open.

History: Lance was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants his loneliness to end; and obtaining odd cultural human artifacts is his passion

Flaws: Shy, Insomniac. Bonds: Poor, Adventurer, Has a crush. Occupation: Knight

Voice: Pirate accent

Attributes [hide]

Lance Kinsley, Male Human Commoner 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)10 (+0) 11 (+0)15 (+2)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs

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