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NPC Generator

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Advanced [show]


Dustin Tindall, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this western man likes to wear darkened spectacles and heavy clothing, no matter the weather. His long white hair reaches down to his waist. He tend to wears goggles to shield his eyes.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Dustin was born the youngest of three triplets. Over the years he perfected his riding and shooting skills. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To unite with his brother; and to reunite with his absent father

Ideals: Athletic. Flaws: Impulsive. Bonds: Enemies, Family, Nature. Occupation: Slave Trader

Voice: Hissing voice

Attributes [hide]

Dustin Tindall, Male Human Aristocrat 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)10 (+0) 12 (+1)15 (+2)
Skills Insight +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Langdon, Male Human [Permalink]

Personal [hide]

Description: He wears a violet tunic with white highlights, and long pastel pants that bunch up around his shoes. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a rose on it. His black hair is greasy and uncared for. His ears are large.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the east. Cursed with lycanthropy at a very young age, Anselm has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Expand his business; and to be a detective again

Ideals: Joker, Logical. Flaws: Ugly, Disease. Bonds: Immigrant, Job. Occupation: Bellfounder

Voice: Slow speaker

Attributes [hide]

Anselm Langdon, Male Human Wizard 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)14 (+2) 14 (+2)7 (-2)
Skills Medicine +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Infernal, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 900 gp.


Social Check DCs


John Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His red hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are violet and he is always smoking a pipe.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He also hits on women, regardless of circumstances.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. John was born on a far western plains where he grew up under the tutelage of his father, an expert Shipwright. He moves from town to town, unable to find a place to settle.

Motivation: He's attracted to the PC; and wants his loneliness to end

Ideals: Gifted. Bonds: Attractive, Has a crush, Immigrant. Occupation: Shipwright

Voice: Squeaky

Attributes [hide]

John Winterbourne, Male Human Monk 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 10 (+0)11 (+0) 13 (+1)16 (+3)
Skills Performance +6, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Wymar Carlisle, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a lot of dark rich colors, with gold accents. He is an epitome of beauty. His black hair is lengthy. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is very quiet and rarely speaks above a whisper. As long as the job gets done he does not care how it got done.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Wymar has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To be a Jeweler again; and he desires power and/or immortality

Ideals: Professionalism. Flaws: Addict, Shy, Disease. Bonds: Attractive. Occupation: Miner

Voice: Sighs a lot, exhausted

Attributes [hide]

Wymar Carlisle, Male Human Aristocrat 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)10 (+0) 16 (+3)14 (+2)
Skills Acrobatics +1, Deception +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 12000 cp.


Social Check DCs


Frederick Kitchur, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is typically in his Cartwright uniform. He wears a feathered hat to cover his moderate length blonde hair. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: From birth he was tutored by a cruel and relentless mentor. Like his father and his brother before him, after school he went straight into learning to become a Cartwright. He became a Cartwright soon after.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult.

Flaws: Shy. Bonds: Job, Attractive, Rich, Mentor. Occupation: Cartwright

Voice: Jittery and nervous

Attributes [hide]

Frederick Kitchur, Male Human Cleric 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 79 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 18 (+4)13 (+1) 9 (-1)14 (+2)
Skills Athletics +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Rock crystal (60 gp). 1 Minor magic item.


Social Check DCs

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