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NPC Generator

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Advanced [show]


Roland Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a tight white one piece outfit complete with pants, hood, and a cape. His hair is white, silky, and of moderate length. His half smiles and green eyes are beguiling and draw you in.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with a lost civilization.

History: Sold as a small child to a necromancer, Roland was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Philantrophist, Athletic. Bonds: Attractive, Adventurer, Mentor. Occupation: Bather

Voice: Sore throat, cough

Attributes [hide]

Roland Graeme, Male Human Barbarian 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Randal Hastings, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His black hair is heavily combed to the right. His eyes are amber and he is always smoking a pipe.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father took him hunting and taught him how to get in the mind of other creatures. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Flaws: Shy, Antagonistic, Impulsive. Bonds: Attractive, In love, Nature. Occupation: Junk Dealer

Voice: Scandinavian accent

Attributes [hide]

Randal Hastings, Male Human Barbarian 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 37 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)17 (+3) 10 (+0)12 (+1)
Skills Medicine +2, Religion +5
Senses Passive Perception 10
Languages Common, Draconic, Ignan, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Kody Van Es, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears loose pants and a collared shirt complete with sweater beneath his coat. With bright red hair and a scraggly beard. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He snorts whenever he laughs or is feeling confident. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His father raised him in a mountain cabin. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His religion dominates his actions; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic, Entrepeneur. Bonds: Adventurer, Nature, Religious. Occupation: Spy

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Kody Van Es, Male Human Sorcerer 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Athletics +4, Survival +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Nicholas Carlton, Male Human [Permalink]

Personal [hide]

Description: This northern man wears tight fighting clothing, which leaves very little to the imagination. His clothes are grease stained in places. His tied-back hair is golden. His brown eyes peer out from beneath his small blue hat.

Personality: He dislikes all the random violence that takes place in the north. He is a ruthless business man, a trait he acquired from his mother.

History: Born in the north his family was never financially stable. Nicholas was born on a far northern island where he grew up under the tutelage of his mother, an expert Marshal. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Pacifist, Entrepeneur. Bonds: Poor, Immigrant. Occupation: Marshal

Voice: Speaks with squeezed throat

Attributes [hide]

Nicholas Carlton, Male Human Cleric 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)15 (+2) 7 (-2)15 (+2)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 8
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs


Ralf Altham, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and he perpetually has his pickaxe ready. He wears a small hat to cover his moderate length brown hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is frequently practicing swordplay.

History: Born to a pair of adventurers, Ralf grew up listening to his mother's many stories. He was taken from his home at a very young age. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Military, Adventurer, Slave. Occupation: Navigator

Voice: Mousy voice

Attributes [hide]

Ralf Altham, Male Human Bard 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)11 (+0) 15 (+2)11 (+0)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 2700 sp.


Social Check DCs

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