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NPC Generator

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Advanced [show]


Kody Mori, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He carries with him a set of bastard swords on his belt, each one with a jet on the hilt. His head has been shaved. This blue eyed southerner is not easily forgotten.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure.

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Doctor

Voice: Loud with bravado

Attributes [hide]

Kody Mori, Male Human Bard 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)16 (+3) 7 (-2)12 (+1)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 8
Languages Common, Sylvan, Infernal, Halfling
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 200 gp. Golden yellow topaz (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a moderate pudge and is not very fit. His hair is short and red. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with his god.

History: Born in the south to a Marshal, Patrick learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Joker. Flaws: Ugly. Bonds: Religious, Job, Adventurer. Occupation: Marshal

Voice: Cold and demanding tone

Attributes [hide]

Patrick Dayton, Male Human Ranger 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)9 (-1) 10 (+0)7 (-2)
Skills Performance +0, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 600 gp. Red spinel (90 gp). Zircon (70 gp).


Social Check DCs


Dustin Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey, dusty cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a brown handlebar mustache and slicked back brown hair. He has violet eyes and a grey hat with a white feather.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His parents moved while he was still in utero so he is the first generation to be born here. Dustin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Since then, he has sought to make the best of life.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Optimist, Entrepeneur. Bonds: Attractive, Immigrant, Adventurer. Occupation: Cook

Voice: Prounounces S like Z

Attributes [hide]

Dustin Kitchur, Male Human Rogue 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Peter Leighton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a small bristly mustache and wavy silver hair. His eyes are green.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also is a firm believer in the manly ideal.

History: Peter lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to unite with his brother

Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Adventurer, Family. Occupation: Ruler

Voice: Old Prospector

Attributes [hide]

Peter Leighton, Male Human Warlock 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)7 (-2) 14 (+2)10 (+0)
Skills Arcana +0, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. A roughly beaten golden orb (160 gp).


Social Check DCs


Odo Gracey, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has wavy golden hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Odo was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. Through the years after Odo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Odo's mother didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better village for his children.

Motivation: He's looking for his big break.

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Poor, Adventurer. Occupation: Dyer

Voice: Complex vocabulary, royal

Attributes [hide]

Odo Gracey, Male Human Rogue 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 15 (+2)8 (-1)
Skills Athletics +4, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +5

Possessions: 1000 gp. Pink pearl (110 gp). Star ruby (800 gp). Star rose quartz (30 gp). Aquamarine (800 gp).


Social Check DCs

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