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Advanced [show]


Wymar Anderton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears baggy tan pantaloons and a grey scarf, and a wedding ring on his right hand. With a patchy white beard and wild white hair. His blue eyes dart from person to person to random spaces in the air.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Sold as a small child to a necromancer, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Wymar never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: PTSD. Bonds: In love, Attractive, Religious, Mentor. Occupation: Stylist

Voice: Speaks with back of mouth

Attributes [hide]

Wymar Anderton, Male Human Warrior 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)16 (+3) 14 (+2)12 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan, Goblin, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Violet garnet (1100 gp). Aquamarine (1100 gp).


Social Check DCs


Theodoric Berkeley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears skinny pants and wears a pastel and brown robe with the hood down, he is not a threatening figure. His hair, while still mostly red, has prominent grey streaks. His eyes are a pleasant violet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mayor arts, while his mother instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his absent father; and to unite with his brother

Ideals: Logical. Flaws: Secretive. Bonds: Rich, Adventurer, Family. Occupation: Mayor

Voice: pre-pubescent

Attributes [hide]

Theodoric Berkeley, Male Human Aristocrat 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)17 (+3) 11 (+0)10 (+0)
Skills History +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Celestial, Sylvan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Blue quartz (11 gp). Brown-green garnet (100 gp).


Social Check DCs


Ralf Spalding, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he has a large brown mantle and cape that has been intricately interwoven into his pastel robe. His blonde hair is greasy and uncared for. He has a tattooed face.

Personality: He is happy with his job as a Fletcher. He turns his eye from what people do, preferring to live and let live. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the south, but his parents moved at a very young age to the west. He was an athlete and attended two major summer competitions. He never won. He has drifted from career to career and currently works as a Fletcher.

Motivation: Expand his business; and balancing his hectic life and new fletcher responsibilities is difficult

Ideals: Extrovert, Athletic. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Fletcher

Voice: Slow speaker

Attributes [hide]

Ralf Spalding, Male Human Paladin 8
Medium (5'10") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 57 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)16 (+3) 15 (+2)10 (+0)
Skills Insight +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Druidic, Draconic, Auran
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 150 pp. Alexandrite (500 gp). Aquamarine (500 gp). Star ruby (1600 gp). Deep green spinel (140 gp). Violet garnet (500 gp).


Social Check DCs


Diggory Halsey, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a simple yellow robe with grey stripes complete with hood. His silver hair is singed and shortened. He has brown eyes and a yellow hat with a grey feather.

Personality: Calm and collected, he is a well trained Doctor. He also has developed a complete distrust of the Performer profession.

History: He got into the Doctor business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He's also a talented Performer, but doesn't like to broadcast it.

Motivation: He would like to get married and retire; and wants a kiss

Flaws: Ugly. Bonds: Job, Has a crush. Occupation: Doctor

Voice: Sighs a lot, exhausted

Attributes [hide]

Diggory Halsey, Male Human Expert 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)11 (+0) 15 (+2)17 (+3)
Skills Persuasion +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Roger Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man is dressed in earthy colors with a yellow and brown handkerchief worn on his right side. He has done his best to style his chestnut hair to look like a famous performer. He has a tattooed face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Flattery will make him almost putty in your hands.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has money and likes to spend it; and expand his business

Flaws: Sensitive, Selfish. Bonds: Immigrant, Job, Rich. Occupation: Fisher

Voice: Soft and mumbly

Attributes [hide]

Roger Cholmondeley, Male Human Rogue 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)4 (-3) 15 (+2)18 (+4)
Skills Athletics +3, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +6

Possessions: 100 gp.


Social Check DCs

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