Cory Middleton, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright yellow suits and hats. He carries a battered club and tarnished falchion as well. His golden hair, when down, is lengthy. His green eyes dart from person to person to random spaces in the air.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: He is the product a well kept family trust fund and as such has never really known need. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his absent mother
Ideals: Fighting, Artistic, Gifted. Flaws: Disease. Bonds: Family, Rich. Occupation: Gardener
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Solid gold idol (500 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Godfrey Fawcett, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man prefers to wear red clothing when he does not wear armor, and a wedding ring on his left hand. He wears a colorful flower in his silver hair. This gray eyed westerner is not easily forgotten.
Personality: He will rave to anyone who will listen. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in the west, but his parents moved at a very young age to the east. He went to a religious school and was inspired by the priests there in charitable deeds. He left for the west, certain he would find work there.
Motivation: Wishes to resurrect an old love; and he has a rivalry with the church that dominates his actions
Flaws: Insane, Forgetful. Bonds: In love, Attractive, Immigrant, Religious. Occupation: Hunter
Voice: Italian accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Auran, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Brass mug with jade inlays (600 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Sapphire pendant on gold chain (600 gp). 1 Minor magic item.
Anthony Marston, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears dull tan sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. He is an epitome of beauty. His long blonde hair reaches down to his waist. He has a dull look in his blue eyes.
Personality: He snorts whenever he laughs or is feeling confident. He is lazy and tries to find solutions quickly.
History: He got into the Crown-heir business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Crown-heir. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Flaws: Lazy. Bonds: Attractive, Job, Enemies, Adventurer. Occupation: Crown-heir
Voice: Switch between two voices
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 66 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Hunter Blakeley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears grey leather gloves, a grey jacket, and tight pants. His blonde hair is cut jaggedly and amateurishly. He wears a mask on his face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He became a Sailor soon after.
Motivation: His spouse's relatives view him with great suspicion; and balancing his hectic life and new sailor responsibilities is difficult
Ideals: Optimist, Justice. Bonds: Immigrant, Job, Family. Occupation: Sailor
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 7
Hit Points 40 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 4 (-3) | 14 (+2) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +0 / 2d8-3, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 200 gp. Star rose quartz (60 gp). Freshwater pearl (8 gp). Lapis lazuli (8 gp). Tiger eye turquoise (8 gp). 1 Minor magic item. 1 Minor magic item.
Gunter Dayton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tight fighting clothing, which leaves very little to the imagination. With a patchy red beard and wild red hair. He has a dull look in his green eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a logical person and will generally grow upset if things defy logic and science.
History: Gifted from a young age, Gunter studied abroad. He worked as a nervous Performer and found it very stressful. He has drifted from career to career and currently works as a Performer.
Motivation: Sabotage a competitor; and balancing his hectic life and new performer responsibilities is difficult
Ideals: Fighting, Optimist, Logical, Gifted. Bonds: Job. Occupation: Performer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!