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NPC Generator

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Advanced [show]


Odo Mori, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a blue cloak and cross-gartered green stockings. His black hair is styled in orderly dreadlocks. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is lazy, self-centered, vain, and jealous.

History: Odo was raised in a hard working conservative environment. After coming to the age of reason, Odo took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.

Motivation: To be a Sellsword again; and further expansion of business

Ideals: Athletic, Gifted. Flaws: Addict, Selfish. Bonds: Job. Occupation: Cook

Voice: Jamaican accent

Attributes [hide]

Odo Mori, Male Human Commoner 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)12 (+1) 15 (+2)12 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Heward Alton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a brown collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He wears a colorful flower in his auburn hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Gifted from a young age, Heward studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He feels threatened by others; and revenge

Ideals: Gifted, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Enemies. Occupation: Glassblower

Voice: Speaks through clenched teeth

Attributes [hide]

Heward Alton, Male Human Expert 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)11 (+0) 7 (-2)10 (+0)
Skills Perception +0, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Don Law, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is generally well dressed albeit a few years behind the times. His auburn hair is slicked back into a classic pompadour. His green eyes are passionate and lively.

Personality: He is a Mason first and foremost. He believes firmly that knowledge should be universal. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a poor family in the city he treasured whatever gifts he got. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Impulsive, PTSD. Bonds: Attractive, Job, Poor. Occupation: Mason

Voice: Thin and wheezing

Attributes [hide]

Don Law, Male Human Adept 8
Medium (6'2") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 47 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 15 (+2)10 (+0) 16 (+3)10 (+0)
Skills Perception +6, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +1 / 2d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: Golden yellow topaz (800 gp). Blue quartz (16 gp). Citrine (80 gp). Golden yellow topaz (800 gp).


Social Check DCs


Henry Lester, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying silver hair a little too much giving a sharp silver color. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Junk Dealer business at a young age. Henry was born on a far eastern desert where he grew up under the tutelage of his father, an expert Junk Dealer. He has set out to sabotage the competition.

Motivation: To be a Doctor again; and sabotage a competitor

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Junk Dealer

Voice: Breathy voice

Attributes [hide]

Henry Lester, Male Human Barbarian 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)10 (+0) 13 (+1)9 (-1)
Skills History +2, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Randal Holton, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a blue armored body suit, with a simple brown line shooting up and back down. His auburn hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: He is witty, but his monotone delivery comes off as unnerving He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Religious. Occupation: Stableman

Voice: Boston accent

Attributes [hide]

Randal Holton, Male Human Ranger 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 6 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 5 (-3)9 (-1) 14 (+2)15 (+2)
Skills Nature +1, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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