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NPC Generator

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Advanced [show]


Odo Wakefield, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a custom-built plate barding that's adorned with green lining and desert motifs. His chestnut hair is knotted and matted. He wears large thick round spectacles.

Personality: He exudes charisma. He is a tour de force of persuasion. He is an amazing painter.

History: Odo was born in the east. At a young age he loved to build and create. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To protect his home.

Ideals: Gifted, Persistence. Bonds: Attractive, In love. Occupation: Baker

Voice: Sore throat, cough

Attributes [hide]

Odo Wakefield, Male Human Ranger 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)12 (+1) 17 (+3)9 (-1)
Skills Perception +6, Persuasion +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: Star rose quartz (40 gp). Freshwater pearl (7 gp).


Social Check DCs


Ernest Wallace, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is braided into rings. His thin eyebrows rest above his beady gray eyes.

Personality: Ernest hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is the product a well kept family trust fund and as such has never really known need. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and money/treasure

Ideals: Artistic, Impeccable. Flaws: Ugly. Bonds: Rich. Occupation: Baker

Voice: Old Prospector

Attributes [hide]

Ernest Wallace, Male Human Aristocrat 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)16 (+3) 8 (-1)12 (+1)
Skills History +5, Persuasion +3
Senses Passive Perception 9
Languages Common, Celestial, Terran, Auran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 30000 sp. Black pearl (1200 gp).


Social Check DCs


Norman Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather. His skin is fair and his fingers are delicate and long. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.

Personality: He dislikes all the random violence that takes place in the north. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was always a brilliant, if unscrupulous mind. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Pacifist, Logical. Flaws: Shy, Insane. Bonds: Attractive. Occupation: Merchant

Voice: Spits words with contempt

Attributes [hide]

Norman Jacobs, Male Human Bard 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)16 (+3) 11 (+0)15 (+2)
Skills Acrobatics +5, Athletics +4
Senses Passive Perception 10
Languages Common, Terran, Giant, Infernal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Gladstone, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in white turtlenecks beneath a black coat with yellow slacks. His black hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with a lost civilization.

History: He comes from a rich southern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and money/treasure

Ideals: Fighting. Flaws: Greedy. Bonds: Adventurer, Rich. Occupation: Unemployed

Voice: Cold and demanding tone

Attributes [hide]

Peter Gladstone, Male Human Ranger 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)14 (+2) 10 (+0)10 (+0)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp.


Social Check DCs


Gerald Clinton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears rags and sports a simple walking cane. His red hair is heavily combed to the right. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He invites people to come help in his community garden.

History: The child of a Laborer, who enjoyed hunting, Gerald was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerald took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist. Flaws: Addict, Cynical. Bonds: Poor, Nature. Occupation: Roofer

Voice: Speaks like tongue is numb

Attributes [hide]

Gerald Clinton, Male Human Warrior 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 35 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)10 (+0) 13 (+1)11 (+0)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 900 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Golden circlet with four aquamarines (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).


Social Check DCs

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