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Advanced [show]


Arnold Garrick, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His long chestnut hair reaches down to his waist. He has gray eyes and a brown hat with a black feather.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Arnold took refuge in the old dungeon and found the beat up axe and armor he uses now. He hasn't been sleeping well lately.

Motivation: Further expansion of business; and he is unsatisfied with his job

Flaws: Racist, Insomniac. Bonds: Attractive, Nature, Job. Occupation: Baker

Voice: Strong lisp

Attributes [hide]

Arnold Garrick, Male Human Sorcerer 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)13 (+1) 13 (+1)6 (-2)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Anthony Holton, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear yellow clothing when he does not wear armor. He is muscular with a powerful set of arms. His black hair is matted, messy, and big. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Anthony was born in the east. At a young age he loved to build and create. Anthony abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Money/treasure; and he feels threatened by others

Ideals: Philantrophist, Persistence. Flaws: Ugly, Fearful. Bonds: Adventurer, Rich. Occupation: Miller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anthony Holton, Male Human Druid 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)9 (-1) 10 (+0)13 (+1)
Skills Nature +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp.


Social Check DCs


Heward Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of flails, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His black hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the north, but his parents moved at a very young age to the east. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Bellfounder for the past few years.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and further expansion of business

Ideals: Fighting. Bonds: Attractive, Enemies, Job, Immigrant, Military. Occupation: Bellfounder

Voice: Raspy

Attributes [hide]

Heward Fidget, Male Human Wizard 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 47 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)10 (+0) 15 (+2)10 (+0)
Skills Insight +5, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 200 gp.


Social Check DCs


Ernest Easton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his longbow. His black hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He snorts whenever he laughs or is feeling confident. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Banker

Voice: Laughs frequently while speaking

Attributes [hide]

Ernest Easton, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 18 (+4)15 (+2) 5 (-3)12 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 7
Languages Common, Gnoll, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1900 sp.


Social Check DCs


Randal Winchester, Male Human [Permalink]

Personal [hide]

Description: He wears a white vest and prefers black and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. With bright blonde hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: Confrontational and typically high on some drug or another. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Randal was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. A gypsy cursed him at a young age, leading to his ugly appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Poor, Adventurer. Occupation: Glassblower

Voice: Tuts and clicks tongue

Attributes [hide]

Randal Winchester, Male Human Fighter 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 49 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 200 gp. Tourmaline (100 gp). Rose (80 gp). Brown-green garnet (100 gp). Eye agate (11 gp).


Social Check DCs

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