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NPC Generator

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Advanced [show]


Ernest Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and typically wears black cloth garments or leather armor. His blonde hair is thinning but still full. He has several tiny opal earrings on each ear.

Personality: His tongue was cut out and he uses sign language. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Disease. Bonds: Rich, Nature, Adventurer. Occupation: Navigator

Voice: Jittery and nervous

Attributes [hide]

Ernest Fawcett, Male Human Paladin 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)15 (+2) 6 (-2)14 (+2)
Skills History +4, Survival +0
Senses Passive Perception 8
Languages Common, Druidic, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2600 sp. Silver comb with moonstones (400 gp).


Social Check DCs


Gilbert Denholm, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a brown vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair is cut close to his head. His gray eyes are passionate and lively.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To find somewhere to settle down; and he is content

Flaws: Emotional, Disease, Mundane. Bonds: Slave, Military. Occupation: Apothecary

Voice: Spits words with contempt

Attributes [hide]

Gilbert Denholm, Male Human Expert 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)10 (+0) 16 (+3)10 (+0)
Skills Intimidation +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 4000 sp. 1 Crowbar. 1 Masterwork Musical instrument.


Social Check DCs


William Bing, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this western man is typically in his Glassblower uniform. His Stetson hat is riddled with cuts and holes. His hazel eyes lackadaisically let the world flow into them.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He got into the Glassblower business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Glassblower for hire.

Motivation: Wants to have a good time and be beloved; and expand his business

Ideals: Athletic, Optimist. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Glassblower

Voice: Scratchy, weak

Attributes [hide]

William Bing, Male Human Rogue 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)12 (+1) 13 (+1)9 (-1)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp. 1 Buckler. 1 Masterwork studded leather.


Social Check DCs


Anselm Rowley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a tan costume with the symbols of the four houses of cards on his torso, and a wedding ring on his right hand. He has dyed his greying brown hair a little too much giving a sharp brown color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He uses divination through singing.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. After coming to the age of reason, Anselm took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Anselm never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love.

Ideals: Optimist, Gifted. Flaws: Insomniac, Disease. Bonds: In love. Occupation: Bowyer

Voice: Sighs a lot, exhausted

Attributes [hide]

Anselm Rowley, Male Human Fighter 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 48 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)13 (+1) 11 (+0)13 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4

Possessions: 6000 sp.


Social Check DCs


Clerebold Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his bastard sword. He has wavy auburn hair. He has a dull look in his green eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.

Motivation: Nothing but the best is good enough for him.

Ideals: Athletic, Impeccable, Joker, Artistic. Occupation: Sailor

Voice: Stutters

Attributes [hide]

Clerebold Winthrop, Male Human Rogue 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)14 (+2) 8 (-1)15 (+2)
Skills Deception +4, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp.


Social Check DCs

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