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NPC Generator

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Advanced [show]


Charles Vance, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears brown painted combat armor at almost all times. He has a very tight haircut. His eyes are hazel.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Jeweler and found it very stressful. He inherited the family business which he has now maintained for 5 years.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Passionate, Impeccable. Bonds: Rich, Job. Occupation: Jeweler

Voice: Middle-eastern accent

Attributes [hide]

Charles Vance, Male Human Warrior 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)10 (+0) 14 (+2)13 (+1)
Skills History +2, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Norman Harrington, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is well dressed, but even with his fine clothing he looks run-down. His red hair is braided into rings. His eyes are brown.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not believe in violence as a means to an end. He is a dedicated Animal Trainer but believes his peers are too gung-ho.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Philantrophist, Pacifist. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Animal Trainer

Voice: Italian accent

Attributes [hide]

Norman Harrington, Male Human Sorcerer 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 33 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)6 (-2) 17 (+3)14 (+2)
Skills Insight +6, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 pp. Chalcedony (20 gp). Rock crystal (20 gp). Golden yellow topaz (1100 gp). Rich purple corundum (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Snape, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He sports yellow clothing, slightly heavier than average wear. His auburn hair is cut short with large spiked bangs in the front. He has brown eyes.

Personality: He is almost excessively polite to everyone, even when angry. He takes great joy in being the best Weaver in town.

History: The child of southern immigrants he idolized his mother. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic. Flaws: Shy. Bonds: Job, Immigrant, Enemies. Occupation: Weaver

Voice: Relaxed voice

Attributes [hide]

Frederick Snape, Male Human Paladin 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 10 (+0)12 (+1) 8 (-1)11 (+0)
Skills Athletics +0, Intimidation +2
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Eyepatch with mock eye of sapphire and moonstone (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Fire opal pendant on a fine gold chain (500 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Anselm Wentworth, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is typically in his Navigator uniform. His silver hair, when down, is lengthy. He has amber eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Anselm was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. He helped his father out around the business and became quite the natural. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and further expansion of business

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Navigator

Voice: Low rumbling, strings words together

Attributes [hide]

Anselm Wentworth, Male Human Bard 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)18 (+4) 13 (+1)14 (+2)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common, Terran, Ignan, Elven, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153310000

Possessions: 400 gp. 1 Breastplate.


Social Check DCs


Reynard Kendal, Male Human [Permalink]

Personal [hide]

Description: He wears a green armored body suit, with a simple white line shooting up and back down, and carries hand crossbows. With a patchy black beard and wild black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the south to a Roofer, Reynard learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Roofer work with an outfit from a few towns over. Roofer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Barber, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and expand his business

Ideals: Fighting. Flaws: Insomniac. Bonds: Job, In love. Occupation: Roofer

Voice: Uses lots of figures of speech

Attributes [hide]

Reynard Kendal, Male Human Monk 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)8 (-1) 14 (+2)13 (+1)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Healer’s kit.


Social Check DCs

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