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Advanced [show]


Frederick Marley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has styled his blonde hair well, parting it to the left. His blue eyes are passionate and lively.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Frederick took refuge in the large cave and found the beat up hand crossbow and armor he uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frederick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Philantrophist, Fighting. Flaws: Disease. Bonds: Nature. Occupation: Courier

Voice: Slurs words

Attributes [hide]

Frederick Marley, Male Human Warlock 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)10 (+0) 12 (+1)17 (+3)
Skills History +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1 Minor magic item.


Social Check DCs


Arnold Leighton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a fine chain shirt which he covers with brown colored cloaks and clothing. His long silver hair reaches down to his waist. He wears a mask on his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Arnold was born the youngest of three triplets. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and regain custody of his son

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Family, Religious. Occupation: Armorer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Arnold Leighton, Male Human Sorcerer 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)10 (+0) 11 (+0)15 (+2)
Skills Athletics +3, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Just what you see.


Social Check DCs


Clerebold Peyton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a wide-brimmed hat to cover his moderate length auburn hair. His eyes are gray and catlike.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Clerebold grew up listening to his father's many stories. He married young, but lost his spouse to brigands. He was granted divine powers by his dying brother.

Motivation: He wants to meet his childhood hero; and he feels kind of lost in life

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Adventurer, Enemies. Occupation: Sage

Voice: Italian accent

Attributes [hide]

Clerebold Peyton, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 8 (-1)12 (+1)
Skills Athletics +4, Stealth +4
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp. Alexandrite (700 gp).


Social Check DCs


Drogo Gentry, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a tan coat with brown slacks. His red hair is greasy and uncared for. He has a tattooed face.

Personality: Confrontational and typically high on some drug or another. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his brother before him, after school he went straight into learning to become a Cook. He has worked as a Cook like his father before him.

Motivation: To be a Mercenary again; and balancing his hectic life and new cook responsibilities is difficult

Ideals: Optimist. Flaws: Ugly, Addict, Mundane. Bonds: Job. Occupation: Cook

Voice: Speaks in third person

Attributes [hide]

Drogo Gentry, Male Human Barbarian 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 40 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)11 (+0) 13 (+1)15 (+2)
Skills History +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 10000 cp.


Social Check DCs


Trym Wade, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has moderate length brown hair. His eyes are a pleasant brown.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the west to a Miner, Trym learned a great deal about his mother's area of expertise. A freak accident while working with his Architect mother left him crippled. In the meantime he has taken over work as a Miner and occasionally as a mercenary.

Motivation: Balancing his hectic life and new Miner responsibilities is difficult; and to clean up the streets

Ideals: Entrepeneur. Flaws: Disease. Bonds: Job, Adventurer, Guardian. Occupation: Miner

Voice: Dark and ominous

Attributes [hide]

Trym Wade, Male Human Commoner 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)10 (+0) 16 (+3)18 (+4)
Skills Deception +6, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3000 sp.


Social Check DCs

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