Drogo Allerton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a pastel shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He wears his blonde hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Drogo was born the youngest of three triplets. Drogo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. By chance he met his sister recently and the two have been together since.
Motivation: An old rival family wants him found; and doesn't want to be a merchant and was forced into it by his family
Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Family, Nature. Occupation: Merchant
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 48 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +4
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aldous Cornish, Male Human [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, he is an attractive figure. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft tan waves gently in the breeze. His long brown hair reaches down to his waist. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with a lost civilization.
History: Aldous hails from a village terrorized by illithids. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants revenge against illithids; and a deep hatred of illithids
Ideals: Optimist. Bonds: Rich, Attractive, Adventurer, Enemies. Occupation: Shepherd
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 13 (+1) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 700 gp.
Dean Riley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'6" and does not wear sleeves and tends to eschew shirts when he can avoid it. His left hand appears badly burned and disfigured. His hair is white and curly. His gray eyes have a joyful gleam in them most of the time.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Dean is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Dean was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted from career to career and currently works as a Fletcher.
Motivation: He'd like to take his coworkers down a peg; and he is greedy
Bonds: Nature, Family, Job, Rich. Occupation: Fletcher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 36 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 100 gp. Tourmaline (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trey Hallewell, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a brown shirt with thin grey vertical stripes and tan pants. His silver hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are blue.
Personality: Prone to second guessing himself, he comes off as nervous. He has all his life been fascinated with singing.
History: Trey was born with his father's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Artistic. Flaws: Shy, Disease. Bonds: Attractive, Adventurer. Occupation: Fortune-teller
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 100 gp.
Arnold Richie, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has styled his black hair well, parting it to the left. His fierce hazel eyes like to dwell on things.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Arnold lived on a farm with his mother, near the main road leading to a nearby town. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to work out more often; and to reunite with his absent mother
Ideals: Disciplined, Athletic. Flaws: Forgetful. Bonds: Family, Adventurer. Occupation: Adventurer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!
