Conrad Hackney, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems, and carries morningstars. His hair, while still mostly chestnut, has prominent grey streaks. He tend to wears goggles to shield his eyes.
Personality: Calm and collected, he is a well trained Shoemaker. Animals are drawn to him, and he is able to talk to them.
History: Conrad hails from a village terrorized by drow. After coming to the age of reason, Conrad took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and he wants to meet his childhood hero
Ideals: Fighting, Gifted. Bonds: Rich, Job, Enemies, Adventurer. Occupation: Shoemaker
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 8 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Silver pearl (150 gp). 1 Minor magic item.
Bertram Skelton, Male Human [Permalink]
Personal [hide]
Description: This man wears silk and lounges about seductively, and sports empty pouches on his belt. With a patchy red beard and wild red hair. His face is covered beneath a completely black helmet.
Personality: Stoic and calm, he prefers to meditate than take action. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Bertram was left his father's suit of armor and trained in its use and care. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the east; and to protect his home
Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Military. Occupation: Locksmith
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 16 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Draconic, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Gomory Compton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses like a well dressed Jeweler does. His silver hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Overbrimming with self-confidence, Gomory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He misses his home and complains about the freezing weather, even in summer.
History: He got into the Jeweler business at a young age. He worked as a nervous Jeweler and found it very stressful. He has drifted from career to career and currently works as a Jeweler.
Motivation: He feels the way he acts is they only way to get by in the world; and wants to open a new tavern
Ideals: Impeccable. Bonds: Job, Immigrant. Occupation: Jeweler
Voice: American accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
Possessions: 1 Minor magic item.
Tim Everly, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He has shaved his head bald. His hazel unseeing eyes seem to look past you.
Personality: Tim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to fit into much smaller and tighter spaces than normal.
History: He was born blind and as such lacked many opportunities for work. His mother had invested heavily in several trade routes and wanted him to inherit them. He then took over the family business and is one of the better Sage for hire.
Motivation: He is greedy.
Ideals: Extrovert, Gifted. Flaws: Disease. Bonds: Rich, Job. Occupation: Sage
Voice: Stutters
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 32 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. Rock crystal (70 gp). Alexandrite (700 gp). Emerald (900 gp). Rhodochrosite (13 gp).
Drogo Cooper, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears clothing that is held on in multiple layers but all of it is in poor condition and is in decent physical shape. His black hair is styled in orderly dreadlocks. His green eyes dart from person to person.
Personality: Aggressive, abrasive, and angry, Drogo embodies much of what other species detest in the Humans. He is used to getting what he wants. In part because he is a meticulous planner.
History: Drogo hails from a village terrorized by illithids. After coming to the age of reason, Drogo took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: A deep hatred of illithids.
Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Poor, Enemies. Occupation: Armorer
Voice: Indian accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 16 (+3) | 7 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Orc, Gnoll, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: Blue sapphire (1500 gp). 3 Acid flasks. 2 Holy water. 3 Smokesticks. 3 Thunderstones.
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