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NPC Generator

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Advanced [show]


Randal Appleton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He wears a feathered hat to cover his moderate length black hair. His eyes, though not visible through his cowl, are blue.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a small toy that he constantly fidgets with.

History: Sold as a small child to a wizard, Randal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered music. He got away from his former life and has fallen to alcoholism.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Artistic. Flaws: Antagonistic, Addict, Depressed. Bonds: Mentor. Occupation: Painter

Voice: Excited and jittery

Attributes [hide]

Randal Appleton, Male Human Expert 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 18 (+4)11 (+0) 15 (+2)9 (-1)
Skills Persuasion +1, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp.


Social Check DCs


Hubert Beitz, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is black and curly. He has gleaming, smiling gray eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born on a small isolated farm. He was an apprentice working in his mother's forge. He has worked as a Painter like his mother before him.

Motivation: He is greedy; and he'd like to take his coworkers down a peg

Ideals: Passionate. Bonds: Rich, Religious, Nature, Job. Occupation: Painter

Voice: Breathy voice

Attributes [hide]

Hubert Beitz, Male Human Aristocrat 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 19000 cp.


Social Check DCs


Anselm England, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He wears his silver hair up. He has several tiny sapphire earrings on each ear.

Personality: He will rave to anyone who will listen. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Flaws: Insane, Impulsive. Bonds: Rich, Adventurer, Family. Occupation: Bowyer

Voice: Jamaican accent

Attributes [hide]

Anselm England, Male Human Barbarian 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 34 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)15 (+2) 15 (+2)11 (+0)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Terran, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Alexandre Royston, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this eastern man wears a tan shirt with thin grey vertical stripes and red pants. His broad hat is riddled with cuts and holes. His eyes are likewise green.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and he is greedy

Ideals: Athletic. Flaws: Ugly. Bonds: Religious, Rich, Immigrant. Occupation: Map Maker

Voice: Draws out vowels

Attributes [hide]

Alexandre Royston, Male Human Rogue 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)13 (+1) 9 (-1)12 (+1)
Skills Deception +3, History +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Conrad Coombs, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a fancy blue suit. His whole body is exceptionally muscular. His moppish red hair is in a traditional bowl cut. He has several tiny opal earrings on each ear.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great joy in being the best Merchant in town.

History: A powerful necromancer made him what he is. Conrad was born on a far western mountains where he grew up under the tutelage of his mother, an expert Merchant. He left for the west, certain he would find work there.

Motivation: He has money and likes to spend it; and wants to open a new tavern

Flaws: Mundane. Bonds: Attractive, Immigrant, Rich, Job, Mentor. Occupation: Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Conrad Coombs, Male Human Aristocrat 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 8 (-1)11 (+0)
Skills Animal Handling +1, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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