Arnold Vance, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears rags and sports a simple walking cane, and his gloved hand is found clutching a rapier. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are likewise amber. His teeth are white and perfect.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is an amazing painter.
History: Arnold was born the youngest of three triplets. Through the years after Arnold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Arnold's mother didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.
Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage
Ideals: Impeccable, Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive, Family. Occupation: Barber
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Golden yellow topaz (200 gp).
Randal Dumph, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has a small bristly mustache and wavy blonde hair. His eyes are hazel.
Personality: Randal is depressed about a lot of things. He tends to be a nihilist. Around other people he will do his best to conceal his emotions and appear jolly.
History: Randal was born in the north. At a young age he loved to build and create. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Persistence. Flaws: Depressed, Shy, Antagonistic. Bonds: Job. Occupation: Bowyer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 37 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: Tiger eye turquoise (4 gp). Moss agate (4 gp). Azurite (4 gp). Carnelian (80 gp). 1 Masterwork Common Melee.
Dean Denholm, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses well, wearing blue shirts, loose pants, and blazers most of the time. He has a long auburn beard with little hanging trinkets. His fair skin shows little sign of his aristocratic breeding.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses divination through singing.
History: The child of a Bowyer, who enjoyed hunting, Dean was taken on many hunting expeditions. He was taken from his home at a very young age. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Joker, Gifted. Bonds: Attractive, Nature, Slave. Occupation: Carpenter
Voice: Strong lisp
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Goblin, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 3 Alchemist’s fire. 1 Antitoxin.
Bernard Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He tends to wear a large green jacket. His silver hair is still thick. He has several tiny opal earrings on each ear.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He helped his mother out around the business and became quite the natural. He has worked as a Carpenter like his mother before him.
Motivation: To be a Mortician again; and money/treasure
Ideals: Athletic. Flaws: Shy, Disease, Insomniac. Bonds: Rich, Job. Occupation: Carpenter
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 8 (-1) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 29000 sp. 1 Minor magic item.
Hubert Atterton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of clubs, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has a long silver beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He then took over the family business and is one of the better Banker for hire.
Motivation: He is content.
Ideals: Fighting, Impeccable. Flaws: Insomniac, Antagonistic, Mundane. Bonds: Job. Occupation: Banker
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Smokesticks.
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