Everard Cromwell, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is typically in his Shoemaker uniform. He wears his black hair up in a very large beehive style do. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Everard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the west to a Shoemaker, Everard learned a great deal about his father's area of expertise. His family was turned out during the war. He and his family wandered west to less war torn lands. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He wants to get laid; and he's in love
Ideals: Extrovert, Artistic. Flaws: PTSD. Bonds: Job, Has a crush. Occupation: Shoemaker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 30 pp. Fire opal pendant on a fine gold chain (600 gp).
Ralf Prescott, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a well pressed and immaculate suit (or dress), he is not a threatening figure. He sports a long golden beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the south to a Fletcher, Ralf learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Tanner, but doesn't like to broadcast it.
Motivation: Nothing but the best is good enough for him; and wants to open a new tavern
Ideals: Impeccable, Philantrophist. Bonds: Attractive, Job, Rich. Occupation: Fletcher
Voice: French accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Trey Ridley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears dark leathers with embroidery. He wears a colorful flower in his blonde hair. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He misses his home and complains about the freezing weather, even in summer.
History: Trey was born the youngest of three triplets. Through the years after Trey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Trey's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Trey and his spouse have recently divorced.
Motivation: Regain custody of his daughter; and revenge
Flaws: Antagonistic. Bonds: Attractive, Enemies, Immigrant, Family. Occupation: Sailor
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Ernest Browning, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. He is an epitome of beauty. He wears a colorful flower in his black hair. His fierce hazel eyes like to dwell on things.
Personality: He is witty, but his monotone delivery comes off as unnerving Ernest is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was raised in a white middle class family as the only child. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: Regain custody of his son.
Ideals: Joker. Flaws: Mundane. Bonds: Attractive, Family, Rich. Occupation: Engraver
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 3 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 6 (-2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
Don Payton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He wears his black hair down. His eyes are brown and he is always smoking a pipe.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He receives visions of the future at random moments
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He is searching for what he claims is his rightful reward.
Motivation: His religion dominates his actions; and he desires power and/or immortality
Ideals: Opinionated, Gifted. Bonds: Rich, Adventurer, Religious. Occupation: Fisher
Voice: Australian accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 30000 cp. 3 Smokesticks.
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