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Advanced [show]


Odo Yeardley, Male Human [Permalink]

Personal [hide]

Description: He wears just a brown suit. He sports a flattop hair cut. His blue eyes dart from person to person.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: When he was but 4 years old his parents immigrated from the west. There was a wharf not far from home where he often wandered off to fish. He moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Terse. Bonds: Immigrant, Nature, In love. Occupation: Bather

Voice: Aggressive tone

Attributes [hide]

Odo Yeardley, Male Human Sorcerer 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 8 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)11 (+0) 16 (+3)17 (+3)
Skills Deception +6, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 600 gp. Chalcedony (30 gp).


Social Check DCs


Trym Melancon, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his blonde hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born into a rich family. He helped his mother out around the business and became quite the natural. He has since lost track of the people in his past.

Motivation: To unite with his brother.

Flaws: Selfish. Bonds: Job, Rich, Family. Occupation: Tanner

Voice: Raspy

Attributes [hide]

Trym Melancon, Male Human Adept 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 33 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 18 (+4)13 (+1) 15 (+2)10 (+0)
Skills Investigation +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 400 gp. 1 Chain shirt. 1 Half-Plate. 1 Darkwood Shield. 1 Darkwood Buckler.


Social Check DCs


Solomon Melancon, Male Human [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He wears a lot of dark rich colors, with gold accents. He sports a flattop hair cut. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is harsh and unforgiving.

History: Solomon was born with his mother's beautiful face. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He moves from town to town, unable to find a place to settle.

Motivation: Expand his business; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Attractive, In love, Immigrant, Job. Occupation: Animal Trainer

Voice: German accent

Attributes [hide]

Solomon Melancon, Male Human Cleric 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)17 (+3) 14 (+2)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Infernal, Undercommon, Ignan
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 400 gp. Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. His blonde hair is singed and shortened. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: William is depressed about a lot of things. He tends to be a nihilist. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Addict, Depressed. Bonds: Nature. Occupation: Detective

Voice: Speaks with lower jaw sticking out

Attributes [hide]

William Coombs, Male Human Fighter 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 47 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)12 (+1) 16 (+3)12 (+1)
Skills Animal Handling +6, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 5000 sp.


Social Check DCs


Henry Roscoe, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears dark leathers with embroidery and is in decent physical shape. His blonde hair is cut short with large spiked bangs in the front. He wears an eyepatch.

Personality: He has a massive crush on the younger sibling of the Spice Merchant who has hired him part-time. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was always a brilliant, if unscrupulous mind. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Henry was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Wants a kiss; and wants his loneliness to end

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Has a crush, Enemies. Occupation: Spice Merchant

Voice: Prounounces S like Z

Attributes [hide]

Henry Roscoe, Male Human Cleric 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)9 (-1) 10 (+0)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 3000 cp.


Social Check DCs

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