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NPC Generator

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Advanced [show]


Godfrey Allerton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a perfectly clean shirt and pair of pants. His hair is black, silky, and of moderate length. He has hazel eyes and a brown hat with a grey feather.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is lazy and tries to find solutions quickly.

History: Godfrey was born the youngest of three triplets. In his 15th year, his parents were killed by a giants raid, leaving Godfrey alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: To reunite with his absent mother.

Flaws: Lazy. Bonds: Attractive, Immigrant, Poor, Enemies, Family. Occupation: Actor

Voice: Slow speaker

Attributes [hide]

Godfrey Allerton, Male Human Commoner 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 32 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 14 (+2)10 (+0) 15 (+2)14 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +0 / 2d6-3, Grapple +0

Possessions: Amber (150 gp). Smoky quartz (40 gp). Star rose quartz (40 gp).


Social Check DCs


Henry Rodney, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is knotted and matted. His eyes, though not visible through his cowl, are gray.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a pair of adventurers, Henry grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to work out more often; and meet up once more with his childhood friend

Ideals: Athletic, Gifted. Flaws: Forgetful. Bonds: Adventurer, Immigrant. Occupation: Carpenter

Voice: Shortens vowels

Attributes [hide]

Henry Rodney, Male Human Expert 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)6 (-2) 13 (+1)6 (-2)
Skills Athletics +2, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 300 gp. Citrine (70 gp). Rose (70 gp). Violet garnet (1400 gp).


Social Check DCs


Ernest Tyndall, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears long strands of emerald and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His blonde hair is lengthy and is close to two feet long. He has several tiny emerald earrings on each ear.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the west to a Laborer, Ernest learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Laborer work with an outfit from a few towns over. Laborer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Laborer soon after.

Motivation: Wants to open a new tavern; and money/treasure

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Laborer

Voice: Soothing and warm

Attributes [hide]

Ernest Tyndall, Male Human Druid 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)15 (+2) 9 (-1)10 (+0)
Skills Arcana +4, Stealth +3
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 29000 cp.


Social Check DCs


Simon Kendall, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he sports brown clothing, slightly heavier than average wear. His white hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: His tongue was cut out and he uses sign language. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Simon lived on a farm with his father, near the main road leading to a nearby town. A freak accident while working with his Barrister father left him crippled. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a apothecary and was forced into it by his family

Ideals: Joker. Flaws: Disease, Depressed. Bonds: Attractive, Family. Occupation: Apothecary

Voice: Australian accent

Attributes [hide]

Simon Kendall, Male Human Druid 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)12 (+1) 18 (+4)16 (+3)
Skills Medicine +6, Religion +3
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14532000000

Possessions: 39000 sp. Obsidian (7 gp). Deep blue spinel (1000 gp). Peridot (60 gp). 1 Minor magic item.


Social Check DCs


Conrad Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. His red hair is kept up in a ponytail inside a broad hat. His eyes are a pleasant brown.

Personality: He is extraordinarily eccentric. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Conrad never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He has money and likes to spend it; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Insane, Disease. Bonds: Rich, In love, Mentor. Occupation: Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Conrad Cumberbatch, Male Human Barbarian 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 47 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)6 (-2) 14 (+2)14 (+2)
Skills Medicine +5, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 200 gp. Jet (40 gp). Silver pearl (40 gp). Tiger eye turquoise (13 gp). Chalcedony (30 gp).


Social Check DCs

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