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NPC Generator

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Advanced [show]


Drogo Badger, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is white, silky, and of moderate length. His eyes are green and catlike.

Personality: Drogo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He takes great joy in being the best Glassblower in town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has never given up on his singing dream.

Motivation: Sabotage a competitor; and balancing his hectic life and new glassblower responsibilities is difficult

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Glassblower

Voice: Forgets to breathe while speaking

Attributes [hide]

Drogo Badger, Male Human Warlock 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)10 (+0) 12 (+1)13 (+1)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 50 pp. 1 Half-Plate. 1 Full Plate. 1 Banded mail.


Social Check DCs


Robert Rayden, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has a small bristly mustache and wavy brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born at the edge of vast plains. Robert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Robert and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he loathes his own lifestyle

Flaws: Depressed, Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Mason

Voice: Speaks like tongue is numb

Attributes [hide]

Robert Rayden, Male Human Aristocrat 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 18 (+4)14 (+2) 12 (+1)8 (-1)
Skills Deception +2, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Auran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 4000 sp. 1 Disguise kit.


Social Check DCs


Raymond Beitz, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He is physically well-built. His red hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He served in the navy to pay for his family's outstanding loans. He has chosen to use the inheritance that was left to him frivolously. Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their daughter. He worked as a Guard, and he later adopted a second daughter.

Motivation: To find somewhere to settle down; and to reunite with his absent father

Ideals: Optimist. Flaws: Mundane. Bonds: Rich, Military, Family. Occupation: Guard

Voice: Hissing voice

Attributes [hide]

Raymond Beitz, Male Human Expert 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 10 (+0)11 (+0) 14 (+2)11 (+0)
Skills History +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gunter Hastings, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a robe, a symbol of the four houses of cards around his neck, and a monstrous two handed axe on his belt. He is tall, broad shouldered and powerfully built. His auburn hair, when down, is lengthy. He has several tiny sapphire earrings on each ear.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born on a small isolated farm. He has had some formal dancing training, and achieved minor success. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and money/treasure

Ideals: Fighting, Artistic, Philantrophist. Bonds: Rich, Nature. Occupation: Bowyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Gunter Hastings, Male Human Expert 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)13 (+1) 15 (+2)13 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 500 gp.


Social Check DCs


Charles Westcott, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He typically wears green cloth garments or leather armor. He wears a top hat to hide his balding. He has amber eyes and a green hat with a yellow feather.

Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with his god.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs

Ideals: Optimist, Artistic. Flaws: Insane. Bonds: Religious, Rich. Occupation: Architect

Voice: Spits words with contempt

Attributes [hide]

Charles Westcott, Male Human Cleric 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)16 (+3) 16 (+3)11 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 13
Languages Common, Auran, Orc, Elven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 300 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Cloth of gold vestments (120 gp). Fire opal pendant on a fine gold chain (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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