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NPC Generator

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Advanced [show]


Kyle Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of luck on his torso. He carries with him a set of swords on his belt, each one with a topaz on the hilt. His chestnut hair is styled in orderly dreadlocks. His eyes are gray and catlike.

Personality: Eccentric and domineering, Kyle will drive conversation. He is skeptical of what others tell him and is slow to trust.

History: Born in the west to a Jeweler, Kyle learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has achieved small success as a Jeweler.

Motivation: An old rival family wants him found; and further expansion of business

Ideals: Fighting, Extrovert. Flaws: Shy. Bonds: Job, Family. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

Kyle Chatham, Male Human Cleric 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)13 (+1) 8 (-1)13 (+1)
Skills Deception +4, Insight +2
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp.


Social Check DCs


Jocelyn Tatum, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears tight fighting clothing, which leaves very little to the imagination, and is pretty ugly. His red hair is matted, messy, and big. He wears an eyepatch.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is able to make almost anything out of random pieces of junk.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is content.

Ideals: Fighting, Gifted, Entrepeneur. Flaws: Ugly, Mundane. Occupation: Slave Trader

Voice: Low rumbling, strings words together

Attributes [hide]

Jocelyn Tatum, Male Human Barbarian 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 15 (+2)11 (+0) 13 (+1)12 (+1)
Skills Performance +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Freshwater pearl (13 gp). 1 Backpack.


Social Check DCs


Heward Denholm, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears long strands of opal and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.

Personality: He is happy with his job as a Carpenter. He turns his eye from what people do, preferring to live and let live. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the south to a Carpenter, Heward learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has set out to sabotage the competition.

Motivation: To be a Tanner again.

Flaws: Ugly, Impulsive. Bonds: Rich, Job. Occupation: Carpenter

Voice: Cold and demanding tone

Attributes [hide]

Heward Denholm, Male Human Barbarian 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)13 (+1) 10 (+0)15 (+2)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 8000 cp.


Social Check DCs


Guy Emsworth, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his warhammer. His whole body is exceptionally muscular. He has a very tight haircut. His face is scarred and worn.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the north, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love.

Flaws: Ugly, Shy. Bonds: Immigrant, In love. Occupation: Miner

Voice: Dutch accent

Attributes [hide]

Guy Emsworth, Male Human Expert 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Theodoric Hallewell, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has shaved his head bald. His brown eyes dart from person to person.

Personality: Aggressive, abrasive, and angry, Theodoric embodies much of what other species detest in the Humans. He works hard and plays hard.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Theodoric and his spouse have recently divorced.

Motivation: Human compassion; and he's repulsed by the pc

Flaws: Antagonistic, Hedonist, Disease. Occupation: Sailor

Voice: Deep voice with rolling R's

Attributes [hide]

Theodoric Hallewell, Male Human Wizard 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)9 (-1) 15 (+2)16 (+3)
Skills Arcana +1, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 39000 sp.


Social Check DCs

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