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Advanced [show]


Tim Breeden, Male Human [Permalink]

Personal [hide]

Description: He wears a violet costume with the symbols of the sun god on his torso. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a dagger on it. His chestnut hair is still thick. He has a tattooed face.

Personality: Cocky and sure of himself, he believes he is the best Healer born in the past three hundred years. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the east to a Healer, Tim learned a great deal about his father's area of expertise. A few years later when the south was not economically sound they moved to his current location. He is searching for what he claims is his rightful reward.

Motivation: He has a rivalry with the Church that dominates his actions; and meet up once more with his childhood friend

Ideals: Logical. Bonds: Job, Immigrant, Adventurer, Religious. Occupation: Healer

Voice: Speaks with lips pursed

Attributes [hide]

Tim Breeden, Male Human Adept 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)8 (-1) 16 (+3)10 (+0)
Skills Acrobatics +3, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 27000 cp. Onyx (70 gp). Blue quartz (11 gp). Red garnet (110 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Drogo Breeden, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a white armored body suit, with a simple brown line shooting up and back down. His hair is cut close to his head. He has several tiny topaz earrings on each ear.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He now mingles about in high society.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Sailor

Voice: High pitched, excited

Attributes [hide]

Drogo Breeden, Male Human Commoner 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)13 (+1) 8 (-1)10 (+0)
Skills Perception +1, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Conrad Everly, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a brown shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His white hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a bit of a xeno-phobe, disliking non-Humans.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 15th year, his parents were killed by a gnolls raid, leaving Conrad alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Conrad was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Someone believes him a fraud; and he wants revenge against gnolls

Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Slave, Enemies. Occupation: Shoemaker

Voice: Can't modulate volume

Attributes [hide]

Conrad Everly, Male Human Sorcerer 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 10 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)10 (+0) 11 (+0)10 (+0)
Skills Nature +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Eye agate (9 gp). Blue star sapphire (600 gp). Silver pearl (130 gp). Rock crystal (80 gp).


Social Check DCs


Gilbert Hampton, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a lot of dark rich colors, with gold accents. His clothes are grease stained in places. His auburn hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is almost excessively polite to everyone, even when angry. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His parents moved while he was still in utero so he is the first generation to be born here. Gilbert was born on a far southern island where he grew up under the tutelage of his mother, an expert Sculptor. He left for the south, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Shy. Bonds: Attractive, Poor, Immigrant, Religious. Occupation: Sculptor

Voice: Mumbles to self between sentences

Attributes [hide]

Gilbert Hampton, Male Human Paladin 9
Medium (6'2") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 80 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)17 (+3) 13 (+1)12 (+1)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Draconic, Orc, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 6000 sp. Coral (80 gp). Tiger eye turquoise (7 gp). Aquamarine (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Mitchell, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a yellow costume with the symbols of strength on his torso. His hair is auburn and very short. His gray eyes are slightly larger than normal.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a logical person and will generally grow upset if things defy logic and science.

History: Charles was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His spouse's relatives view him with great suspicion; and he has passion for adventuring and risk

Ideals: Logical. Flaws: Selfish. Bonds: Family, Adventurer. Occupation: Spy

Voice: Voice breaks

Attributes [hide]

Charles Mitchell, Male Human Adept 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 13 (+1)15 (+2) 11 (+0)14 (+2)
Skills Insight +3, Nature +5
Senses Passive Perception 10
Languages Common, Auran, Ignan
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 100 gp. Alexandrite (700 gp). Lapis lazuli (6 gp).


Social Check DCs

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