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Advanced [show]


Raymond Clayden, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright green suits and hats. His chestnut hair is lengthy. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He plays an instrument quite well.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Raymond took refuge in the ruined castle and found the beat up mace and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To find somewhere to settle down; and wants to raise his children well

Ideals: Artistic. Flaws: Addict, Mundane, Antagonistic. Bonds: Nature, Family. Occupation: Farmer

Voice: Sounds elderly

Attributes [hide]

Raymond Clayden, Male Human Cleric 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)11 (+0) 15 (+2)14 (+2)
Skills Athletics +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 17000 sp. 1 Minor magic item.


Social Check DCs


Arnold Gentry, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears blue trousers with black and grey striped suspenders. He wears various colorful collared shirts. His golden hair is greasy and uncared for. He wears crescent spectacles with a black brim.

Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Arnold was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of gnolls

Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Job, Enemies. Occupation: Locksmith

Voice: Low and grunting

Attributes [hide]

Arnold Gentry, Male Human Adept 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 7 (-2)7 (-2) 16 (+3)14 (+2)
Skills Arcana +0, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 20 pp.


Social Check DCs


Rolf Barney, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears dark leathers with embroidery. His black hair is unkempt and raggedy. His brown eyes are passionate and lively.

Personality: He is calm most of the time but flees social interaction. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Rolf hails from a village terrorized by illithids. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Due to his spouse's obsession with being a Fletcher they were divorced and he won custody of their son. He worked as a Sage, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage; and he wants revenge against illithids

Flaws: Ugly, Shy. Bonds: Poor, Family, Enemies. Occupation: Sage

Voice: Forgets to breathe while speaking

Attributes [hide]

Rolf Barney, Male Human Adept 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)13 (+1) 17 (+3)11 (+0)
Skills Intimidation +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 300 gp. Aquamarine (800 gp). Amber (100 gp). Golden yellow topaz (800 gp).


Social Check DCs


Adelard Roscoe, Male Human [Permalink]

Personal [hide]

Description: He wears black trousers with grey and tan striped suspenders. He wears various colorful collared shirts. His skin is fair and his fingers are delicate and long. His chestnut hair is slicked back into a classic pompadour. His eyes are gray.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He feeds upon the attention of others.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He has never given up on his music dream.

Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult; and sabotage a competitor

Ideals: Gifted, Artistic. Bonds: Family, Attractive, Job. Occupation: Masseuse

Voice: Stutters

Attributes [hide]

Adelard Roscoe, Male Human Barbarian 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 6
Hit Points 43 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)3 (-4) 16 (+3)12 (+1) 9 (-1)9 (-1)
Skills Deception +1, Sleight of Hand -2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged -2 / 1d8-4, Grapple -1

Possessions: 400 gp.


Social Check DCs


Gomory Clare, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a green vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his green boots flare out at the collars. His golden hair is lengthy and is close to two feet long. His eyes are hazel and he is always smoking a pipe.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gomory hails from a village terrorized by giants. At some point he was captured by giants and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many giants want him driven away

Ideals: Philantrophist. Bonds: Attractive, Enemies, Slave. Occupation: Architect

Voice: Speaks with squeezed throat

Attributes [hide]

Gomory Clare, Male Human Sorcerer 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 33 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)16 (+3) 15 (+2)13 (+1)
Skills Athletics +5, Deception +4
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146664000

Possessions: 80000 cp. 1 Minor magic item.


Social Check DCs

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