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NPC Generator

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Advanced [show]


Gilbert Bentham, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an entirely blue suit with yellow socks and a vest with buckled shoes. He has dyed his greying silver hair a little too much giving a sharp silver color. He has amber eyes and a blue hat with a yellow feather.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a small toy that he constantly fidgets with.

History: The child of a Farmer, who enjoyed hunting, Gilbert was taken on many hunting expeditions. He was taken from his home at a very young age. He's since become an addict/alcoholic.

Motivation: To find somewhere to settle down; and to end his boredom

Flaws: Depressed, Addict, Mundane. Bonds: Nature, Slave. Occupation: Butcher

Voice: Spanish accent

Attributes [hide]

Gilbert Bentham, Male Human Monk 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)18 (+4) 15 (+2)16 (+3)
Skills Investigation +6, Performance +5
Senses Passive Perception 12
Languages Common, Druidic, Halfling, Gnome, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Silk rope.


Social Check DCs


Manfred Bradford, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy white suit. He has a slight overbite and is overall scrawny. His red hair is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is frequently practicing swordplay.

History: When he was but 7 years old his parents immigrated from the east. His mother was a soldier and died while he was still young. Manfred was left his mother's suit of armor and trained in its use and care. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has a rivalry with the Church that dominates his actions; and to end his boredom

Ideals: Persistence. Flaws: Mundane. Bonds: Attractive, Military, Immigrant, Religious. Occupation: Animal Trainer

Voice: Soft and melodious

Attributes [hide]

Manfred Bradford, Male Human Commoner 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 37 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)8 (-1) 8 (-1)12 (+1)
Skills Acrobatics +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +3

Possessions: 400 gp. Freshwater pearl (4 gp). White pearl (70 gp). Obsidian (4 gp). Golden pearl (70 gp).


Social Check DCs


Charles Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a red cloak and cross-gartered green stockings. His black hair has been sun bleached extensively. His amber unseeing eyes seem to look past you.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also is a firm believer in the manly ideal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he loathes his own lifestyle

Ideals: Athletic. Flaws: Disease, Depressed, Impulsive. Bonds: Rich. Occupation: Hunter

Voice: Uses sign language

Attributes [hide]

Charles Cholmondeley, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 13 (+1)13 (+1) 14 (+2)17 (+3)
Skills Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 39000 sp. Smoky quartz (60 gp). Azurite (11 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Trey Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears light armors faded through time and improper care. His hair is silver and curly. His brown eyes dart from person to person to random spaces in the air.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Miller and found it very stressful. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Expand his business; and he is content

Ideals: Athletic. Flaws: Impulsive, Mundane. Bonds: Job. Occupation: Miller

Voice: Spits words with contempt

Attributes [hide]

Trey Thorpe, Male Human Aristocrat 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 8 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 5 (-3)14 (+2) 11 (+0)18 (+4)
Skills Acrobatics +7, Intimidation +7
Senses Passive Perception 10
Languages Common, Sylvan, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +7

Possessions: 900 gp.


Social Check DCs


William Stanton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily eccentric. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, William grew up listening to his mother's many stories. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He is untrained/undisciplined, which makes him dangerous.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Ugly, Insane, Shy. Bonds: Adventurer. Occupation: Bowyer

Voice: Gruff and masculine

Attributes [hide]

William Stanton, Male Human Ranger 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)12 (+1) 11 (+0)15 (+2)
Skills Intimidation +5, Stealth +5
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp. Rich purple corundum (500 gp). Deep blue spinel (800 gp). Red garnet (50 gp). Moonstone (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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