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NPC Generator

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Advanced [show]


Bertram Cooper, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, he is not a threatening figure. His white hair, when down, is lengthy. His brown eyes are slightly larger than normal.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born at the edge of vast mountains. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is searching for what he claims is his rightful reward.

Motivation: He has money and likes to spend it; and he desires power and/or immortality

Ideals: Passionate. Flaws: Antagonistic. Bonds: Rich, Adventurer, Nature. Occupation: Mercenary

Voice: Relaxed voice

Attributes [hide]

Bertram Cooper, Male Human Expert 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)12 (+1) 16 (+3)14 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Trym Astley, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and tan workpants. His shirt is violet, and he wears a heavy tan leather apron most of the time. His red hair, when down, is lengthy. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: From birth he was tutored by a cruel and relentless mentor. His mother was a mechanic, and taught him how to fix just about anything. Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job

Ideals: Optimist, Persistence. Flaws: Shy. Bonds: Mentor, Military. Occupation: Sage

Voice: Relaxed voice

Attributes [hide]

Trym Astley, Male Human Paladin 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)14 (+2) 7 (-2)15 (+2)
Skills Intimidation +4, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Undercommon, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs


Theobald Marlee, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He typically wears red cloth garments or leather armor. He wears a deerstalker hat to cover his moderate length black hair. He wears large thick round spectacles.

Personality: He is overprotective of those who hire his services. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gifted from a young age, Theobald studied abroad. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants nothing more than to rejoin the army; and wants to raise his children well

Ideals: Entrepeneur, Gifted. Bonds: Guardian, Family, Military. Occupation: Ploughman

Voice: Can't modulate volume

Attributes [hide]

Theobald Marlee, Male Human Warlock 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)7 (-2) 15 (+2)16 (+3)
Skills Medicine +4, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Shane Spalding, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries a battered crossbow and tarnished nunchaku as well. He has done his best to style his auburn hair to look like a famous performer. He has gleaming, smiling green eyes.

Personality: He speaks before he thinks and is too direct. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He got into the Ploughman business at a young age. His childhood dream was to be a Sculptor, but he was a colossal failure. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Ploughman

Voice: Breathy voice

Attributes [hide]

Shane Spalding, Male Human Expert 9
Medium (5'9") Human, Chaotic Good (CR 9)
Armor Class 14
Hit Points 33 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)16 (+3) 12 (+1)12 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Halfling, Auran, Terran
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4

Possessions: Amethyst (140 gp). Azurite (13 gp). Iolite (70 gp). Deep blue spinel (800 gp). Black opal (500 gp). Emerald (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Gracey, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear tan tank tops with brown pants. His white hair is cut short. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He snorts whenever he laughs or is feeling confident. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born in the south to a Performer, Manfred learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Manfred was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and find a way to reverse the transformation of his brother

Flaws: Ugly, Mundane. Bonds: Family, Job, Military. Occupation: Performer

Voice: Rolls R's

Attributes [hide]

Manfred Gracey, Male Human Commoner 9
Medium (5'1") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 15 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)14 (+2) 11 (+0)9 (-1)
Skills History +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Sylvan, Draconic
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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