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William Home, Male Human [Permalink]

Personal [hide]

Description: This man typically wears tan cloth garments or leather armor, and sports empty pouches on his belt. He has no hair. His violet eyes have a joyful gleam in them most of the time.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A true patriot, William would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of a Knight, who enjoyed hunting, William was taken on many hunting expeditions. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to raise his children well.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Nature, Military, Family. Occupation: Dilettante

Voice: Scratchy, weak

Attributes [hide]

William Home, Male Human Monk 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)17 (+3) 9 (-1)14 (+2)
Skills History +5, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Druidic, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Guy Everly, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a perfectly clean shirt and pair of pants. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.

Personality: He is mildly Human supremacist, though he does not identify as such. He takes great joy in being the best Masseuse in town.

History: He was born on a small isolated farm. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now mingles about in high society.

Motivation: He is currently in port desperately looking for someone to get him out; and human compassion

Flaws: Racist. Bonds: Attractive, Job, Nature, Rich, Slave. Occupation: Masseuse

Voice: Posh accent

Attributes [hide]

Guy Everly, Male Human Ranger 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)13 (+1) 15 (+2)17 (+3)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Tim Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a card on it. His hair is short and auburn. His eyes are gray and catlike.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Tim was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Doesn't want to be a Engraver and was forced into it by his family.

Ideals: Fighting. Flaws: Secretive, Fearful. Bonds: Family, Job. Occupation: Engraver

Voice: Forgets to breathe while speaking

Attributes [hide]

Tim Wordsworth, Male Human Adept 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 16 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)12 (+1) 9 (-1)17 (+3)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Theobald Quinton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'10" and typically wears a sleeveless long coat of deep blue leather and dull brown iron scale mail. He sports a long brown beard, and similarly colored long hair. His gray unseeing eyes seem to look past you.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. The war was a terrible time for him, and Theobald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was a soldier and died while he was still young. Theobald was left his mother's suit of armor and trained in its use and care. He has worked as a Cook like his mother before him.

Motivation: To be a Laborer again; and he seems to be bored by most things

Flaws: Disease, Depressed, Mundane. Bonds: Job, Military. Occupation: Cook

Voice: Pronounces difficult words wrong

Attributes [hide]

Theobald Quinton, Male Human Expert 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 22 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 8 (-1)9 (-1) 6 (-2)13 (+1)
Skills Acrobatics +1, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +2

Possessions: 4000 sp. Golden pearl (70 gp). Citrine (40 gp). Eye agate (15 gp).


Social Check DCs


Anthony Gresham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears dark leathers with embroidery. His long red hair reaches down to his waist. His fierce blue eyes like to dwell on things.

Personality: He hates giants. He views them as having robbed his home of its proper glory. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Optimist. Bonds: Enemies, Military, Poor. Occupation: Tanner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anthony Gresham, Male Human Commoner 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)14 (+2) 11 (+0)17 (+3) 13 (+1)12 (+1)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan, Giant
Attacks Melee -1 / 2d6-4, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp. Fire opal pendant on a fine gold chain (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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