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NPC Generator

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Advanced [show]


Miles Marleigh, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man very much looks the part of a Butcher. He has styled his red hair well, parting it to the left. He wears crescent spectacles with a black brim.

Personality: He exudes charisma. He is a tour de force of persuasion. Miles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of northern immigrants he idolized his father. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He is unsatisfied with his job.

Flaws: Hedonist. Bonds: Job, Attractive, Immigrant, Rich. Occupation: Butcher

Voice: Jittery and nervous

Attributes [hide]

Miles Marleigh, Male Human Ranger 9
Medium (6'2") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 80 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)9 (-1) 8 (-1)15 (+2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. Star ruby (900 gp). Black opal (900 gp). Brown-green garnet (110 gp). Chalcedony (40 gp). Peridot (40 gp). Alexandrite (1000 gp). Peridot (40 gp). Rock crystal (40 gp).


Social Check DCs


Gerard Brandon, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and typically wears brown cloth garments or leather armor. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: Gerard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in the south. He moved from fad to fad and when he turned 15 he discovered writing. He has never given up on his writing dream.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Artistic. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Barrister

Voice: Breathy voice

Attributes [hide]

Gerard Brandon, Male Human Wizard 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)12 (+1) 17 (+3)11 (+0)
Skills Perception +5, Performance +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp.


Social Check DCs


Lewis Shelly, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man usually wears his black robe and has his nunchaku always slung over his shoulder. His auburn hair is lengthy. His face is scarred and worn.

Personality: Confrontational and typically high on some drug or another. Animals are drawn to him, and he is able to talk to them.

History: He got into the Dyer business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Blacksmith, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Gifted, Fighting. Flaws: Ugly, Addict. Bonds: Job. Occupation: Dyer

Voice: Soft and melodious

Attributes [hide]

Lewis Shelly, Male Human Wizard 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)10 (+0) 12 (+1)13 (+1)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 600 gp.


Social Check DCs


John Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears dark leathers with embroidery. He wears a colorful flower in his blonde hair. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. John enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a white middle class family as the only child. He was taken as a slave by a traveling circus and forced to perform During his travels, John and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, John discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. John fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Joker. Flaws: Hedonist, Mundane. Bonds: Attractive, Slave. Occupation: Laborer

Voice: Speaks with lips pursed

Attributes [hide]

John Mitchell, Male Human Warrior 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)10 (+0) 12 (+1)11 (+0)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 14000 cp. 1 Breastplate. 1 Masterwork Light wooden shield.


Social Check DCs


Richard Rodney, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses in black turtlenecks beneath a green coat with grey slacks, and is pretty ugly. He has wavy golden hair. He has blue eyes.

Personality: He is overprotective of those who hire his services. He is afraid of women and trembles around them

History: When he was but 8 years old his parents immigrated from the east. After coming to the age of reason, Richard took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Guardian, Immigrant. Occupation: Merchant

Voice: German accent

Attributes [hide]

Richard Rodney, Male Human Warrior 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)16 (+3) 10 (+0)13 (+1)
Skills Medicine +3, Performance +4
Senses Passive Perception 10
Languages Common, Auran, Goblin, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 40000 cp. Alexandrite (1600 gp). Iolite (50 gp). Citrine (50 gp).


Social Check DCs

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