Geoffrey Beverly, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has done his best to style his blonde hair to look like a famous performer. His brown eyes lackadaisically let the world flow into them.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Geoffrey took refuge in the large cave and found the beat up flail and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To get a good night's sleep.
Flaws: Insomniac, Mundane. Bonds: Job, Nature. Occupation: Locksmith
Voice: Sore throat, cough
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Thomas Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears a blue collared shirt and green pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has dyed his greying white hair a little too much giving a sharp white color. He is baby faced.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Further he is a bit of a stoner and is frequently out of it.
History: Thomas lived on a farm with his father, near the main road leading to a nearby town. His father took him hunting and taught him how to get in the mind of other creatures. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He loathes his own lifestyle; and find a way to reverse the transformation of his brother
Ideals: Optimist. Flaws: Addict, Depressed. Bonds: Family, Nature. Occupation: Sculptor
Voice: Hollow voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 13 (+1) | 8 (-1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
Possessions: 800 gp. Coral (110 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Guy Conway, Male Human [Permalink]
Personal [hide]
Description: He wears a brown shirt with thin violet vertical stripes and green pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is heavily combed to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. As long as the job gets done he does not care how it got done.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. At some point he was captured by dire rats and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: A deep hatred of dire rats; and someone believes him a fraud
Ideals: Professionalism. Flaws: Mundane. Bonds: Attractive, Enemies, Slave. Occupation: Bricklayer
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 42 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +5
Possessions: 220 pp. 1 Minor magic item.
Roland Ansley, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his silver hair up in a very large beehive style do. He wears large thick round spectacles.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with his god.
History: He was born a particularly ugly child, much to the horror of his parents. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Human compassion; and he is compelled to act according to his religious beliefs
Ideals: Joker. Flaws: Ugly, Racist. Bonds: Poor, Religious. Occupation: Bather
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 53 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theodoric Payton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a brown collared shirt and blue pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He keeps his long auburn hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.
Personality: He is happy with his job as a Hunter. He turns his eye from what people do, preferring to live and let live. He is an amazing painter.
History: He served in the navy to pay for his family's outstanding loans. He moved from fad to fad and when he turned 15 he discovered writing. He became a Hunter soon after.
Motivation: Further expansion of business; and balancing his hectic life and new hunter responsibilities is difficult
Ideals: Gifted, Artistic. Bonds: Attractive, Job, Military. Occupation: Hunter
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
