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NPC Generator

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Advanced [show]


Dean Clare, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and is wearing a perfectly clean shirt and pair of pants. His left leg appears badly burned and disfigured. His black hair, when down, is lengthy. He wears large thick round spectacles.

Personality: Prone to second guessing himself, he comes off as nervous. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of a Barrister, who enjoyed hunting, Dean was taken on many hunting expeditions. His parents enrolled him in a Bard school at a young age so that he could practice his divine talents. He was granted divine powers by his dying brother.

Motivation: Meet up once more with his childhood friend; and wants to open a new tavern

Ideals: Justice, Gifted. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Crown-heir

Voice: Sensual and smooth

Attributes [hide]

Dean Clare, Male Human Bard 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)14 (+2) 13 (+1)11 (+0)
Skills Medicine +4, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 200 gp.


Social Check DCs


Clerebold Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear blue tank tops with violet pants. He is bald on top and has large white tufts of hair around his ears. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A powerful necromancer made him what he is. After coming to the age of reason, Clerebold took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by drow. Clerebold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Enemies, Mentor. Occupation: Carpenter

Voice: Soft and melodious

Attributes [hide]

Clerebold Ainsley, Male Human Barbarian 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 30 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 11 (+0)12 (+1) 11 (+0)11 (+0)
Skills History +4, Insight +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +0 / 2d6-3, Grapple +3

Possessions: 1000 gp.


Social Check DCs


Chad Abram, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a red vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his red boots flare out at the collars. His hair is always cut to a buzz. His eyes are green and catlike.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is afraid of women and trembles around them

History: He was born to a pair of big game hunters, but was frequently ill as a child. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels kind of lost in life; and his religion dominates his actions

Ideals: Joker. Flaws: Shy, Disease. Bonds: Attractive, Nature. Occupation: Painter

Voice: Voice breaks

Attributes [hide]

Chad Abram, Male Human Paladin 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 9 (-1)15 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Minor magic item.


Social Check DCs


Roger Addington, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tan tunic with blue highlights, and long white pants that bunch up around his shoes. He wears his black hair down. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Roger enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His mother raised him in a mountain cabin. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Disciplined. Flaws: Hedonist, Fearful. Bonds: Attractive, Adventurer, Nature. Occupation: Brewer

Voice: Irish accent

Attributes [hide]

Roger Addington, Male Human Sorcerer 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 46 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)8 (-1) 14 (+2)11 (+0)
Skills Athletics +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. Golden yellow topaz (1400 gp). White opal (600 gp). Obsidian (8 gp). 1 Minor magic item.


Social Check DCs


Percival Tyndall, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing the road beaten gear of a warrior. He keeps his blonde hair in a flapper bob. His eyes are brown and he is always smoking a pipe.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. The war was a terrible time for him, and Percival does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Percival lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent mother; and to unite with his brother

Ideals: Fighting, Athletic, Joker. Flaws: Depressed. Bonds: Military, Family. Occupation: Cook

Voice: Low range voice

Attributes [hide]

Percival Tyndall, Male Human Monk 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)16 (+3) 10 (+0)10 (+0)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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