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Advanced [show]


Gunter Hampton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a white deerstalker hat and white clothes. He has a silver handlebar mustache and slicked back silver hair. His amber eyes peer out from beneath his deerstalker white hat.

Personality: He is mildly Human supremacist, though he does not identify as such. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wishes to resurrect an old love; and sabotage a competitor

Flaws: Ugly, Racist, Forgetful, Mundane. Bonds: Job, In love. Occupation: Mortician

Voice: Soft and mumbly

Attributes [hide]

Gunter Hampton, Male Human Rogue 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)7 (-2) 9 (-1)10 (+0)
Skills Investigation +0, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Darkwood Buckler. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Roger Hayley, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His hair is short and silver. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with a lost civilization.

History: From birth he was tutored by a cruel and relentless mentor. Roger abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a Fletcher soon after.

Motivation: He is unsatisfied with his job; and his religion dominates his actions

Flaws: Antagonistic. Bonds: Adventurer, Mentor, Job, Religious. Occupation: Fletcher

Voice: Strong lisp

Attributes [hide]

Roger Hayley, Male Human Fighter 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)18 (+4) 12 (+1)13 (+1)
Skills Religion +7, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Undercommon, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 100 gp. White pearl (110 gp). 1 Masterwork Artisan’s tools. 1 Climber’s kit. 1 Small steel mirror.


Social Check DCs


Arnold Richie, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He has a hunchback. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. His amber eyes dart from person to person to random spaces in the air.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: From birth he was tutored by a cruel and relentless mentor. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: To prove his worth to the world; and someone believes him a fraud

Ideals: Persistence. Flaws: Ugly, Impulsive. Bonds: Mentor, Enemies. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

Arnold Richie, Male Human Paladin 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 12 (+1)13 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. Chalcedony (80 gp). Jade (90 gp). Black pearl (500 gp).


Social Check DCs


Gomory Staurheim, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is dressed in a clean blue cloak covering his clean studded leather. His golden hair is heavily combed to the right. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is lazy and tries to find solutions quickly.

History: The child of western immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Addict, Lazy. Bonds: Poor, Immigrant. Occupation: Navigator

Voice: Mousy voice

Attributes [hide]

Gomory Staurheim, Male Human Cleric 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)16 (+3) 8 (-1)15 (+2)
Skills Animal Handling +1, Intimidation +4
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp.


Social Check DCs


Guy Lindsey, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black cloak and cross-gartered brown stockings. His hair is short and red. His eyes are likewise violet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not trust anyone and sleeps with one eye open.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Guy took refuge in the ruined castle and found the beat up dagger and armor he uses now. He hasn't been sleeping well lately.

Motivation: Human compassion; and to get a good night's sleep

Ideals: Joker. Flaws: Insomniac, Disease. Bonds: Immigrant, Nature. Occupation: Shepherd

Voice: Dutch accent

Attributes [hide]

Guy Lindsey, Male Human Commoner 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 13 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)13 (+1) 16 (+3)10 (+0)
Skills Intimidation +3, Nature +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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