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NPC Generator

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Advanced [show]


Godfrey Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears professional attire. His red hair is cut short. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born in a small mountains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Human people; and he uses money and sex appeal to get what he needs

Flaws: Addict, Shy. Bonds: Attractive, Nature. Occupation: Miner

Voice: High pitched, excited

Attributes [hide]

Godfrey Hayhurst, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 8 (-1)13 (+1) 16 (+3)11 (+0)
Skills History +3, Stealth +2
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 17000 sp. 1 Minor magic item.


Social Check DCs


Trym Cooper, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He sports black clothing, slightly heavier than average wear. His black hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A powerful necromancer made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's since become an addict/alcoholic.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult.

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Job, Mentor. Occupation: Blacksmith

Voice: German accent

Attributes [hide]

Trym Cooper, Male Human Paladin 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)13 (+1) 15 (+2)15 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 gp. Citrine (60 gp). Deep blue spinel (900 gp). 1 Minor magic item.


Social Check DCs


Norman Hayden, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears yellow painted combat armor at almost all times. He keeps his black hair in a pixie cut. He has brown eyes and a yellow hat with a grey feather.

Personality: Always inclined to offer people food he seems plenty friendly. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His mother was a soldier and died while he was still young. Norman was left his mother's suit of armor and trained in its use and care. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist, Artistic. Bonds: Military, Adventurer. Occupation: Cartwright

Voice: Old Prospector

Attributes [hide]

Norman Hayden, Male Human Ranger 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 13 (+1)8 (-1) 9 (-1)13 (+1)
Skills Insight +1, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Kyle Mori, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears a lot of dark rich colors, with gold accents. He keeps his auburn hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He is very quiet and rarely speaks above a whisper. He is able to make almost anything out of random pieces of junk.

History: The child of a Layabout, who enjoyed hunting, Kyle was taken on many hunting expeditions. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wishes to resurrect an old love; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Nature, In love. Occupation: Jeweler

Voice: Excited and jittery

Attributes [hide]

Kyle Mori, Male Human Cleric 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 4 (-3)12 (+1) 9 (-1)14 (+2)
Skills Athletics +2, Insight +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Charles Brandon, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an entirely grey suit with blue socks and a vest with buckled shoes. His hair is cut close to his head. He has a dull look in his violet eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a mechanic, and taught him how to fix just about anything. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Many illithids want him driven away; and he's repulsed by the pc

Ideals: Passionate, Persistence, Justice. Flaws: Antagonistic. Bonds: Enemies. Occupation: Laborer

Voice: Soft and melodious

Attributes [hide]

Charles Brandon, Male Human Adept 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)15 (+2) 13 (+1)9 (-1)
Skills Medicine +4, Nature +5
Senses Passive Perception 11
Languages Common, Druidic, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: Just what you see.


Social Check DCs

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