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NPC Generator

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Advanced [show]


Robert Paxton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is wearing a perfectly clean shirt and pair of pants. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his auburn hair to look like a famous performer. His eyes, though not visible through his cowl, are brown.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Robert hails from a village terrorized by orcs. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Layabout. He hasn't told them the truth, but wants to settle down with them.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and wants a kiss

Ideals: Passionate. Bonds: Attractive, Slave, Has a crush, Enemies, Poor. Occupation: Sellsword

Voice: Can't modulate volume

Attributes [hide]

Robert Paxton, Male Human Wizard 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)9 (-1) 5 (-3)10 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Dustin Springfield, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. His black hair has been sun bleached extensively. His eyes are likewise amber.

Personality: He acts crazy and hedonistic. He is lazy and tries to find solutions quickly.

History: Dustin was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Entrepeneur. Flaws: Hedonist, Lazy. Bonds: Immigrant, Family. Occupation: Merchant

Voice: Voice breaks

Attributes [hide]

Dustin Springfield, Male Human Druid 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)5 (-3) 9 (-1)13 (+1)
Skills Insight +1, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Patrick Nash, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears violet trousers with black and blue striped suspenders. He wears various colorful collared shirts. He wears a wide-brimmed hat to cover his moderate length blonde hair. His hazel eyes are slightly larger than normal.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is afraid of women and trembles around them

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the east; and he wants to meet his childhood hero

Ideals: Entrepeneur. Flaws: Terse, Shy, Disease. Bonds: Poor. Occupation: Shipwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Patrick Nash, Male Human Commoner 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)14 (+2) 14 (+2)11 (+0)
Skills Insight +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Sylvan, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Clerebold Shelby, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. With a patchy blonde beard and wild blonde hair. He has a tattooed face.

Personality: He loves telling others what to do and how they should feel about things. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He comes from a rich western family. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: He's looking for his big break.

Ideals: Athletic, Opinionated. Bonds: Adventurer, Rich. Occupation: Herbalist

Voice: Dutch accent

Attributes [hide]

Clerebold Shelby, Male Human Commoner 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)12 (+1) 4 (-3)13 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 7
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 26000 sp.


Social Check DCs


William Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. He carries with him a set of greataxes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears a top hat to cover his moderate length golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: William was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been saving his money to try and buy his brother's freedom.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Fighting. Flaws: Insane, Forgetful. Bonds: Job, Family. Occupation: Bricklayer

Voice: Old thin voice

Attributes [hide]

William Tickle, Male Human Expert 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 13 (+1)10 (+0) 14 (+2)16 (+3)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 200 gp.


Social Check DCs

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