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NPC Generator

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Alexandre Washington, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear brown tank tops with black pants. He wears his silver hair down. He wears round tiny glasses practically rammed into his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father took him hunting and taught him how to get in the mind of other creatures. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found; and doesn't want to be a soapmaker and was forced into it by his family

Ideals: Optimist, Philantrophist. Flaws: Mundane. Bonds: Nature, Family. Occupation: Soapmaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Alexandre Washington, Male Human Bard 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Stealth +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 300 gp. Jet (110 gp). Silver pearl (110 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arnold Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His hair is blonde and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He got into the Apothecary business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He struck the Apothecary job and began his own company from there.

Motivation: He is greedy; and he has a rivalry with the church that dominates his actions

Flaws: Shy. Bonds: Job, Rich, Religious. Occupation: Apothecary

Voice: Creaky witch voice

Attributes [hide]

Arnold Barclay, Male Human Warrior 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)15 (+2) 10 (+0)14 (+2)
Skills Deception +4, Medicine +2
Senses Passive Perception 10
Languages Common, Abyssal, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Ernest Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tattered old clothes. His hair is black and curly. His blue unseeing eyes seem to look past you.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to loving parents in a slum to the south. He helped his father out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Disease, Antagonistic. Bonds: Job, Poor. Occupation: Barber

Voice: Tuts and clicks tongue

Attributes [hide]

Ernest Graeme, Male Human Monk 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)16 (+3) 10 (+0)13 (+1)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Henry Emsworth, Male Human [Permalink]

Personal [hide]

Description: He sports blue clothing, slightly heavier than average wear. He carries with him a set of rapiers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has styled his white hair well, parting it to the left. He wears crescent spectacles with a black brim.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Henry is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised by priests from a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 7 years.

Motivation: He is unsatisfied with his job.

Ideals: Fighting. Bonds: Job, Family, Religious, Mentor. Occupation: Armorer

Voice: Voice breaks

Attributes [hide]

Henry Emsworth, Male Human Commoner 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)14 (+2) 12 (+1)8 (-1)
Skills Arcana +5, History +5
Senses Passive Perception 11
Languages Common, Auran, Orc
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0

Possessions: 1000 gp. Zircon (70 gp). Alexandrite (1100 gp). Bloodstone (70 gp).


Social Check DCs


Thomas Fidget, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright red and white, and wears rings and necklaces with large, colorful gems, and carries greatswords. He has done his best to style his silver hair to look like a famous performer. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is a Bookbinder first and foremost. He believes firmly that knowledge should be universal. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of a Unemployed, who enjoyed hunting, Thomas was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He struck the Bookbinder job and began his own company from there.

Motivation: Balancing his hectic life and new Bookbinder responsibilities is difficult.

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Rich, Job, Nature. Occupation: Bookbinder

Voice: Soothing and warm

Attributes [hide]

Thomas Fidget, Male Human Druid 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)12 (+1) 11 (+0)10 (+0)
Skills Deception +2, Insight +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 200 gp. Blue quartz (9 gp). Black star sapphire (900 gp). Red-brown spinel (100 gp). 1 Minor magic item.


Social Check DCs

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