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Everard Kent, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he is wearing a long, tan, dusty cloak. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: The child of a Cartwright, who enjoyed hunting, Everard was taken on many hunting expeditions. In his 11th year, his parents were killed by a giants raid, leaving Everard alone in the world. After a stint in an orphanage, he was adopted. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He would like to get married and retire; and find a way to reverse the transformation of his sister

Flaws: Antagonistic. Bonds: Family, Nature, Enemies, Has a crush. Occupation: Beggar

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Everard Kent, Male Human Bard 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)9 (-1) 10 (+0)10 (+0)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


John Kitchur, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is renowned for his bright green suits and hats. He has a small bristly mustache and wavy silver hair. He has a dull look in his hazel eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of a Layabout, who enjoyed hunting, John was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: He desires power and/or immortality; and he's repulsed by the pc

Flaws: Ugly, Shy, Antagonistic. Bonds: Adventurer, Nature, Religious. Occupation: Roofer

Voice: Low range voice

Attributes [hide]

John Kitchur, Male Human Cleric 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)9 (-1) 12 (+1)12 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 400 gp. Eyepatch with mock eye of sapphire and moonstone (1200 gp). Large well-done wool tapestry (600 gp). Silver chalice with lapis lazuli gems (100 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Manfred Alby, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has a penchant for wearing a ring with an oversized emerald on his right hand. His chestnut hair is matted, messy, and big. This amber eyed easterner is not easily forgotten.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and money/treasure

Flaws: Ugly, Insane. Bonds: Rich, Adventurer, Religious. Occupation: Sellsword

Voice: Gruff and masculine

Attributes [hide]

Manfred Alby, Male Human Paladin 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)9 (-1) 11 (+0)12 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp.


Social Check DCs


John Alby, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers grey and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his auburn hair down. He wears large thick round spectacles.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not trust anyone and sleeps with one eye open.

History: Gifted from a young age, John studied abroad. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Nature. Occupation: Spy

Voice: Hard of hearing, loud

Attributes [hide]

John Alby, Male Human Commoner 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)16 (+3) 13 (+1)15 (+2)
Skills Investigation +6, Persuasion +5
Senses Passive Perception 11
Languages Common, Auran, Goblin, Gnome
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Ralf Marley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears many layers of old clothing at all times. His brown hair is thinning but still full. He has blue eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Poor, Immigrant, Military. Occupation: Marshal

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ralf Marley, Male Human Ranger 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)7 (-2) 14 (+2)7 (-2)
Skills Intimidation +1, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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