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Advanced [show]


Alexandre Halsey, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to make almost anything out of random pieces of junk.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Alexandre liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Days after completing his studies, news broke out that his hometown was attacked by giants. Alexandre was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: A deep hatred of giants; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Bonds: Rich, Nature, Religious, Enemies. Occupation: Assassin

Voice: Booming voice

Attributes [hide]

Alexandre Halsey, Male Human Aristocrat 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 9 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)11 (+0) 16 (+3)11 (+0)
Skills Arcana +2, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 24000 cp. 2 Tanglefoot bags. 7 Acid flasks. 3 Antitoxin. 1 Everburning torch.


Social Check DCs


Tim Graeme, Male Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this eastern man wears many layers of old clothing at all times. His blonde hair is slicked back into a classic pompadour. His amber eyes peer out from beneath his Stetson blue hat.

Personality: He likes to make people angry or surprised. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tim took refuge in the ruined castle and found the beat up axe and armor he uses now. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety; and he's repulsed by the pc

Ideals: Athletic. Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Nature. Occupation: Glassblower

Voice: Pronounces difficult words wrong

Attributes [hide]

Tim Graeme, Male Human Adept 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)13 (+1) 16 (+3)15 (+2)
Skills Nature +3, Stealth +4
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 1 Minor magic item.


Social Check DCs


Alex Cooper, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this eastern man dresses well, wearing brown shirts, loose pants, and blazers most of the time. His auburn hair is smooth and relatively long. His fierce brown eyes like to dwell on things.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Passionate. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Map Maker

Voice: Prounounces S like Z

Attributes [hide]

Alex Cooper, Male Human Sorcerer 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)15 (+2) 16 (+3)12 (+1)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 13
Languages Common, Giant, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 100 gp.


Social Check DCs


Dustin Clifton, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has wavy brown hair. He has hazel eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born on a small isolated farm. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.

Motivation: To share knowledge with the world; and his spouse's relatives view him with great suspicion

Ideals: Justice, Logical, Artistic. Bonds: Poor, Nature. Occupation: Barkeep

Voice: Deep voice with rolling R's

Attributes [hide]

Dustin Clifton, Male Human Warrior 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)14 (+2) 13 (+1)16 (+3)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2400 sp. A roughly beaten golden orb (30 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Odo Yeardley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He typically wears a sleeveless long coat of deep blue leather and dull red iron scale mail, and his gloved hand is found clutching a trident. He wears his auburn hair up in a very large beehive style do. He has gleaming, smiling violet eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Gifted from a young age, Odo studied abroad. His mother was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: To be a Doctor again; and expand his business

Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Shipwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Odo Yeardley, Male Human Rogue 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)13 (+1) 12 (+1)11 (+0)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs

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