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Advanced [show]


Henry Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears just a black suit. He is physically well-built. His hair is cut close to his head. His face is scarred and worn.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. After coming to the age of reason, Henry took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a seamstress and was forced into it by his family

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Religious, Family. Occupation: Seamstress

Voice: Strong lisp

Attributes [hide]

Henry Bentham, Male Human Aristocrat 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)17 (+3) 12 (+1)10 (+0)
Skills Medicine +4, Nature +6
Senses Passive Perception 11
Languages Common, Infernal, Druidic, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Gilbert Ansley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He loves telling others what to do and how they should feel about things. He is a font of random trivia from the lore and stories he has discovered

History: The child of a Seamstress, who enjoyed hunting, Gilbert was taken on many hunting expeditions. A gifted student he started as a Seamstress, but he got bored and became a Actor. He tends to his Actor job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Ideals: Opinionated, Logical. Bonds: Attractive, Nature, Job. Occupation: Actor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gilbert Ansley, Male Human Cleric 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)17 (+3) 12 (+1)11 (+0)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Infernal, Gnoll, Druidic
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 2000 sp.


Social Check DCs


Bertram Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner, and sports empty pouches on his belt. His blonde hair is heavily combed to the right. He has a dull look in his violet eyes.

Personality: He can speak with the recently deceased. He takes great joy in being the best Doctor in town.

History: He served in the navy to pay for his family's outstanding loans. Brilliant and gifted he never wanted to apply himself. He became a Doctor soon after.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to open a new tavern

Ideals: Gifted. Bonds: Attractive, Job, Military, Enemies. Occupation: Doctor

Voice: Squeaky

Attributes [hide]

Bertram Hallewell, Male Human Adept 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 13 (+1)16 (+3) 8 (-1)10 (+0)
Skills Investigation +5
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Patrick Byron, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is generally well dressed albeit a few years behind the times. He wears a wide-brimmed hat to hide his balding. His brown eyes peer out from beneath his wide-brimmed green hat.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He never wears the same outfit twice, unless he absolutely has to.

History: He was born at the edge of vast plains. Patrick liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Patrick was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Revenge; and many gnolls want him driven away

Ideals: Artistic. Bonds: Attractive, Poor, Enemies, Nature. Occupation: Painter

Voice: Sounds elderly

Attributes [hide]

Patrick Byron, Male Human Warrior 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)12 (+1) 15 (+2)11 (+0)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Lapis lazuli (9 gp). Chalcedony (60 gp). Aquamarine (1100 gp).


Social Check DCs


Trey Bentley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair is lengthy. His face is scarred and worn.

Personality: A deeply religious man he believes everything happens for a reason. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Military, Rich. Occupation: Jeweler

Voice: Italian accent

Attributes [hide]

Trey Bentley, Male Human Monk 8
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 39 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)11 (+0) 15 (+2)17 (+3)
Skills Acrobatics +6, Arcana +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 600 gp. Rock crystal (30 gp). Violet garnet (1300 gp). Black star sapphire (1200 gp). Azurite (14 gp).


Social Check DCs

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