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NPC Generator

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Advanced [show]


Kyle Emsworth, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in blue turtlenecks beneath a red coat with blue slacks. He sports a flattop hair cut. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He misses his home and complains about the freezing weather, even in summer.

History: Gifted from a young age, Kyle studied abroad. Kyle abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. After a long history of fighting, Kyle and his spouse have recently divorced.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer. Occupation: Marshal

Voice: Aggressive tone

Attributes [hide]

Kyle Emsworth, Male Human Ranger 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)13 (+1) 17 (+3)7 (-2)
Skills Insight +5, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Bertram Darlington, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his hair in dreadlocks. His amber eyes lackadaisically let the world flow into them.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Bertram was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He ran away from his former home and has been making his living as a Miller for the past few years.

Motivation: His religion dominates his actions.

Flaws: Disease. Bonds: Religious, Job, Nature. Occupation: Miller

Voice: Uses lots of figures of speech

Attributes [hide]

Bertram Darlington, Male Human Rogue 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)5 (-3) 10 (+0)12 (+1)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 gp.


Social Check DCs


Gerald Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a large tan jacket. His hair is white and curly. He has gleaming, smiling brown eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To pay off his debts; and he's repulsed by the pc

Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Immigrant, Debt. Occupation: Knight

Voice: Nasally tone

Attributes [hide]

Gerald Roscoe, Male Human Aristocrat 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 51 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 17 (+3)15 (+2) 11 (+0)11 (+0)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnoll, Goblin
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 800 gp.


Social Check DCs


Gomory Bradley, Male Human [Permalink]

Personal [hide]

Description: A 6'2" southern man, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. He sports a flattop hair cut. His eyes are hazel.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Animals are drawn to him, and he is able to talk to them.

History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To settle down with his crush; and he has passion for adventuring and risk

Ideals: Disciplined, Gifted. Bonds: Poor, Adventurer, Has a crush. Occupation: Marshal

Voice: Tuts and clicks tongue

Attributes [hide]

Gomory Bradley, Male Human Sorcerer 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 2 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 6 (-2)12 (+1) 16 (+3)13 (+1)
Skills Deception +3, Stealth +0
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 400 gp. 1 Good lock. 1 Spyglass. 1 Masterwork Artisan’s tools. 1 Climber’s kit.


Social Check DCs


Balimaar Bing, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a simple brown robe with green stripes complete with hood. His hair is cut close to his head. His hazel eyes dart from person to person.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is able to fit into much smaller and tighter spaces than normal.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He's also a talented Blacksmith, but doesn't like to broadcast it.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Immigrant, Job. Occupation: Assassin

Voice: Voice breaks

Attributes [hide]

Balimaar Bing, Male Human Expert 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 8 (-1)11 (+0) 6 (-2)15 (+2)
Skills Acrobatics +4, Athletics +0
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +0

Possessions: Just what you see.


Social Check DCs

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