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NPC Generator

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Advanced [show]


Gilbert Atherton, Male Human [Permalink]

Personal [hide]

Description: He dresses in white turtlenecks beneath a black coat with brown slacks. His white hair is matted, messy, and big. His fierce hazel eyes like to dwell on things.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Energy wise he seems alert and responsive.

History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and revenge

Ideals: Professionalism, Entrepeneur. Flaws: Ugly, Emotional. Bonds: Mentor. Occupation: Roofer

Voice: pre-pubescent

Attributes [hide]

Gilbert Atherton, Male Human Sorcerer 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)5 (-3) 6 (-2)17 (+3)
Skills Persuasion +5, Sleight of Hand +4
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 600 gp.


Social Check DCs


Trym Middleton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a black armored body suit, with a simple white line shooting up and back down. His silver hair is knotted and matted. He is baby faced.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Flattery will make him almost putty in your hands.

History: A powerful wizard made him what he is. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist. Flaws: Selfish, Insane. Bonds: Mentor. Occupation: Scribe

Voice: Tuts and clicks tongue

Attributes [hide]

Trym Middleton, Male Human Aristocrat 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)9 (-1) 10 (+0)11 (+0)
Skills Acrobatics +3, History +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Gunter Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a violet collared shirt and red pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His feathered hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born in the east, but his parents moved at a very young age to the north. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Ideals: Fighting. Flaws: Ugly. Bonds: Family, Immigrant, Poor. Occupation: Animal Trainer

Voice: Raspy

Attributes [hide]

Gunter Eastoft, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)14 (+2) 11 (+0)15 (+2)
Skills History +4
Senses Passive Perception 10
Languages Common, Infernal, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 12000 sp.


Social Check DCs


Jocelyn Hadley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. His left hand appears badly burned and disfigured. His silver hair is braided into rings. His face is scarred and worn.

Personality: He is calm most of the time but flees social interaction. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the north his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.

Motivation: He seems to be bored by most things.

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Stableman

Voice: Spits and sputters

Attributes [hide]

Jocelyn Hadley, Male Human Warrior 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 52 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)14 (+2) 16 (+3)14 (+2)
Skills Intimidation +5, Survival +6
Senses Passive Perception 13
Languages Common, Sylvan, Ignan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 600 gp. Malachite (9 gp). Jet (110 gp). Fire opal (1300 gp). Blue sapphire (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Digby, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He dresses in black turtlenecks beneath a grey coat with red slacks. His tied-back hair is golden. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He loves telling others what to do and how they should feel about things. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the east to a Map Maker, Wymar learned a great deal about his father's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He then took over the family business and is one of the better Map Maker for hire.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Opinionated, Extrovert. Flaws: Insane. Bonds: Job, Rich. Occupation: Map Maker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Wymar Digby, Male Human Warlock 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)10 (+0) 12 (+1)9 (-1)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs

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