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NPC Generator

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Advanced [show]


Cory Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a hunchback. He keeps his long chestnut hair kept up in a rat tail. His eyes are green and beady.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Butcher arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Butcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Cory Emsworth, Male Human Barbarian 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 34 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)10 (+0) 14 (+2)10 (+0)
Skills Deception +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2900 sp.


Social Check DCs


Adelard Alby, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple blue robe with yellow stripes complete with hood. He keeps his white hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Animals are drawn to him, and he is able to talk to them.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: His religion dominates his actions.

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Religious, Enemies. Occupation: Carpenter

Voice: Indian accent

Attributes [hide]

Adelard Alby, Male Human Rogue 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 7 (-2)13 (+1) 12 (+1)14 (+2)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Anselm Norton, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is well dressed, but even with his fine clothing he looks run-down. His tied-back hair is blonde. He has violet eyes and a blue hat with a grey feather.

Personality: He likes to make people angry or surprised. He has all his life been fascinated with singing.

History: He is a Slaad in disguise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Adventurer, Mentor. Occupation: Performer

Voice: Sore throat, cough

Attributes [hide]

Anselm Norton, Male Human Monk 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 18 (+4)13 (+1) 11 (+0)13 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 4000 cp. 1 Everburning torch.


Social Check DCs


William Hartford, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. He carries with him a set of axes, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His eyes are likewise gray.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born on a small isolated farm. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand his business; and he seems to be bored by most things

Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Nature, Rich, Job. Occupation: Ruler

Voice: Smooth and feminine

Attributes [hide]

William Hartford, Male Human Barbarian 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 51 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)15 (+2) 12 (+1)14 (+2)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 11
Languages Common, Druidic, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4

Possessions: 13000 sp.


Social Check DCs


Kyle Graham, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His white hair is lengthy. He wears crescent spectacles with a black brim.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He takes great joy in being the best Sculptor in town.

History: He was born in the east, but his parents moved at a very young age to the south. A freak accident while working with his Tailor mother left him crippled. He has drifted from career to career and currently works as a Sculptor.

Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult; and sabotage a competitor

Flaws: Antagonistic, Disease. Bonds: Attractive, Job, Immigrant. Occupation: Sculptor

Voice: Speaks in third person

Attributes [hide]

Kyle Graham, Male Human Warlock 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 54 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)11 (+0) 14 (+2)11 (+0)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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