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Advanced [show]


Norman Skelton, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of ruby and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a dagger on it. He sports a flattop hair cut. He has gleaming, smiling green eyes.

Personality: He acts crazy and hedonistic. Animals are drawn to him, and he is able to talk to them.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Ranger school at a young age so that he could practice his psionic talents. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He has money and likes to spend it.

Ideals: Gifted, Persistence. Flaws: Hedonist. Bonds: Rich. Occupation: Architect

Voice: Low and grunting

Attributes [hide]

Norman Skelton, Male Human Ranger 10
Medium (5'3") Human, Neutral Good (CR 10)
Armor Class 11
Hit Points 73 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 18 (+4)15 (+2)
Skills Deception +6, Intimidation +6
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1601100

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Lewis Harrington, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing a long, tan, dusty cloak. He has black hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Sold as a small child to a wizard, Lewis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his father's forge. Days after completing his studies, news broke out that his hometown was attacked by illithids. Lewis was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: His spouse's relatives view him with great suspicion; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Athletic. Flaws: Fearful. Bonds: Job, Mentor, Enemies, Family. Occupation: Engraver

Voice: Sighs a lot, exhausted

Attributes [hide]

Lewis Harrington, Male Human Warrior 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)13 (+1) 9 (-1)13 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 3000 sp. 1 Full Plate. 1 Full Plate. 1 Masterwork Heavy steel shield.


Social Check DCs


Heward Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting brown shirt and pants. He carries with him a set of tridents, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His brown hair is slicked back into a classic pompadour. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He always tries to repair and not replace. It was this mentality that drove him into the Bounty Hunter business.

History: He was born the only child of a wealthy merchant. His father was a mechanic, and taught him how to fix just about anything. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Human people; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence, Entrepeneur. Flaws: Racist. Bonds: Attractive. Occupation: Bounty Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Heward Marleigh, Male Human Commoner 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)10 (+0) 17 (+3)13 (+1)
Skills Athletics +5, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Percival Rowley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'11" and wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is black and very short. His thin eyebrows rest above his beady blue eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. The war was a terrible time for him, and Percival does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: The child of eastern immigrants he idolized his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better trade route.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Flaws: Ugly, Depressed. Bonds: Adventurer, Military, Immigrant. Occupation: Server

Voice: Spits and sputters

Attributes [hide]

Percival Rowley, Male Human Commoner 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)7 (-2) 12 (+1)10 (+0)
Skills Arcana +0, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Miles Shirley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a long, tan cloak. His red hair is braided into rings. His violet eyes lackadaisically let the world flow into them.

Personality: Stoic and calm, he prefers to meditate than take action. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the south to a Mercenary, Miles learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Miles took refuge in the large cave and found the beat up sickle and armor he uses now. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.

Motivation: Marry his brother to traveling adventurers; and to be a animal trainer again

Ideals: Disciplined, Joker. Bonds: Job, Nature, Family. Occupation: Mercenary

Voice: Loud with bravado

Attributes [hide]

Miles Shirley, Male Human Wizard 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 14 (+2)14 (+2) 6 (-2)14 (+2)
Skills Medicine +0, Performance +4
Senses Passive Perception 8
Languages Common, Infernal, Draconic
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp. Violet garnet (800 gp). Chrysoprase (40 gp). Alexandrite (800 gp). 1 Thunderstones. 2 Holy water. 1 Antitoxin.


Social Check DCs

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