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NPC Generator

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Advanced [show]


Dustin Blakeley, Male Human [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. His auburn hair is singed and shortened. He wears an eyepatch.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A powerful slaver made him what he is. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Extrovert. Flaws: Ugly, Shy, Racist. Bonds: Mentor. Occupation: Masseuse

Voice: Slow speaker

Attributes [hide]

Dustin Blakeley, Male Human Adept 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)13 (+1) 7 (-2)12 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Guy Astley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a long brown beard with little hanging trinkets. His face is scarred and worn.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He works hard and plays hard.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 8 years.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Poor, Job. Occupation: Junk Dealer

Voice: Breathy voice

Attributes [hide]

Guy Astley, Male Human Monk 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 11 (+0)14 (+2) 13 (+1)17 (+3)
Skills Performance +6, Stealth +7
Senses Passive Perception 11
Languages Common, Gnoll, Halfling
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4

Possessions: 500 gp. A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). A roughly beaten golden orb (160 gp).


Social Check DCs


Richard Marlee, Male Human [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Shipwright. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His golden hair is thinning but still full. His ears are large.

Personality: He snorts whenever he laughs or is feeling confident. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with his Carter father left him crippled. He used his abilities to travel the world and help people.

Motivation: Money/treasure.

Ideals: Fighting, Philantrophist. Flaws: Ugly, Disease. Bonds: Rich, Nature. Occupation: Shipwright

Voice: Uses sign language

Attributes [hide]

Richard Marlee, Male Human Paladin 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)14 (+2) 15 (+2)12 (+1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Healer’s kit.


Social Check DCs


Theobald Carlisle, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his long brown hair kept up in a rat tail. His gray eyes dart from person to person.

Personality: He does not believe in betrayal or weakness as things to be tolerated. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a pair of adventurers, Theobald grew up listening to his mother's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to be a map maker again

Ideals: Justice, Entrepeneur. Bonds: Enemies, Adventurer, Job. Occupation: Bellfounder

Voice: Smoker's lung

Attributes [hide]

Theobald Carlisle, Male Human Commoner 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 20 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)11 (+0) 14 (+2)11 (+0)
Skills Nature +3, Sleight of Hand +7
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4

Possessions: 100 pp. Blue quartz (15 gp). Peridot (40 gp). Deep green spinel (40 gp).


Social Check DCs


Trey Fidget, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, constantly wearing a black suit, tan shirt, and brown tie. His golden hair is braided into rings. He is baby faced.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To unite with his brother; and to get a good night's sleep

Ideals: Philantrophist. Flaws: Antagonistic, Disease, Insomniac. Bonds: Family. Occupation: Shipwright

Voice: Complex vocabulary, royal

Attributes [hide]

Trey Fidget, Male Human Expert 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)15 (+2) 14 (+2)10 (+0)
Skills Arcana +5, Deception +3
Senses Passive Perception 12
Languages Common, Druidic, Giant
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 900 gp. Large well-done wool tapestry (300 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item.


Social Check DCs

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