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NPC Generator

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Advanced [show]


Theodoric Wallace, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is generally well dressed albeit a few years behind the times. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a habit of throwing himself into exceedingly dangerous situations.

History: The child of eastern immigrants he idolized his mother. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and wants to work out more often

Ideals: Athletic, Joker. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Masseuse

Voice: Soothing and warm

Attributes [hide]

Theodoric Wallace, Male Human Rogue 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 5 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)15 (+2) 9 (-1)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 9
Languages Common, Terran, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Arnold Melancon, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears light armors faded through time and improper care. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes are blue and he is always smoking a pipe.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Shoemaker business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor.

Ideals: Athletic, Disciplined, Logical. Bonds: Job. Occupation: Shoemaker

Voice: Aggressive tone

Attributes [hide]

Arnold Melancon, Male Human Adept 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)11 (+0) 10 (+0)11 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 30000 cp.


Social Check DCs


Cory Blakeley, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a cross on it. He wears his golden hair up. His face is covered beneath a completely black helmet.

Personality: He is happy with his job as a Beggar. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Beggar business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Beggar work with an outfit from a few towns over. Beggar work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Beggar soon after.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Logical. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Beggar

Voice: growls and snarls, animalistic

Attributes [hide]

Cory Blakeley, Male Human Aristocrat 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)16 (+3) 9 (-1)16 (+3)
Skills Arcana +5, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Rolf Gresham, Male Human [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and sports empty pouches on his belt. His long silver hair is drawn into a two foot long braid. His brown eyes are passionate and lively.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He's since become an addict/alcoholic.

Motivation: To settle down with his crush.

Flaws: Addict. Bonds: Job, Has a crush, Rich. Occupation: Herbalist

Voice: Jamaican accent

Attributes [hide]

Rolf Gresham, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)15 (+2) 16 (+3)10 (+0)
Skills History +4, Nature +4
Senses Passive Perception 13
Languages Common, Infernal, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 10000 cp. Black star sapphire (400 gp). Chalcedony (40 gp).


Social Check DCs


Roger Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses well, wearing white shirts, loose pants, and blazers most of the time. He wears a Stetson hat to cover his moderate length red hair. His eyes are a pleasant green.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a minor phobia of water and hates getting wet.

History: He was born to loving parents in a slum to the north. His druidic abilities were realized during a raid on his village. He used his abilities to travel the world and help people.

Motivation: He is terrified, and will act out of fear.

Ideals: Philantrophist, Gifted. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Ruler

Voice: Raspy

Attributes [hide]

Roger Graeme, Male Human Fighter 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 54 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)16 (+3) 8 (-1)10 (+0)
Skills Acrobatics +4, Nature +6
Senses Passive Perception 9
Languages Common, Elven, Giant, Auran
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +6

Possessions: 500 gp. Onyx (60 gp). White opal (400 gp). Bloodstone (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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