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Advanced [show]


Trym Everleigh, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He typically wears tan cloth garments or leather armor. His blonde hair is braided into rings. His amber eyes have a joyful gleam in them most of the time.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Trym liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Since then, he has sought to make the best of life.

Motivation: He is terrified, and will act out of fear; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Fearful. Bonds: Poor, Nature. Occupation: Roofer

Voice: Prounounces S like Z

Attributes [hide]

Trym Everleigh, Male Human Monk 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)11 (+0) 9 (-1)11 (+0)
Skills Performance +3, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Jocelyn Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an entirely green suit with black socks and a vest with buckled shoes. His blonde hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker, Gifted. Flaws: Ugly. Bonds: Slave. Occupation: Barrister

Voice: Loud with bravado

Attributes [hide]

Jocelyn Winterbourne, Male Human Ranger 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Tickle, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears bulky yellow painted plate armor. His red hair is slicked back into a classic pompadour. His eyes are violet and he is always smoking a pipe.

Personality: He likes to make people angry or surprised. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Diggory was born the youngest of three triplets. His mother was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To be a Tailor again; and his relatives are trying to arrange a marriage

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Doctor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Diggory Tickle, Male Human Commoner 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)9 (-1) 12 (+1)13 (+1)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Solid gold idol (600 gp). 1 Chain shirt.


Social Check DCs


Bertram Davenport, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. He is portly but not overly obese. His brown hair is cut jaggedly and amateurishly. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: From birth he was tutored by a cruel and relentless mentor. He helped his mother out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.

Motivation: To be a Merchant again; and sabotage a competitor

Flaws: Hedonist. Bonds: Attractive, Job, Mentor, Immigrant. Occupation: Stylist

Voice: Posh accent

Attributes [hide]

Bertram Davenport, Male Human Ranger 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)10 (+0) 9 (-1)7 (-2)
Skills Nature +3, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Nicholas Hallewell, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a perfectly clean shirt and pair of pants. His hair is chestnut and curly. He has a dull look in his violet eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, Nicholas grew up listening to his mother's many stories. In his 14th year, his parents were killed by a goblins raid, leaving Nicholas alone in the world. After a stint in an orphanage, he was adopted. He has drifted from career to career and currently works as a Armorer.

Motivation: Meet up once more with his childhood friend; and to clean up the streets

Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer, Enemies, Guardian. Occupation: Armorer

Voice: Booming voice

Attributes [hide]

Nicholas Hallewell, Male Human Sorcerer 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 11 (+0)16 (+3)
Skills Persuasion +5, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 300 gp.


Social Check DCs

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