Odo Beckwith, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is constantly adorned with expensive silk clothing, often dyed in bright tan and red, and wears rings and necklaces with large, colorful gems. His silver hair is matted, messy, and big. He wears an eyepatch.
Personality: He likes to make people angry or surprised. Around other people he will do his best to conceal his emotions and appear jolly.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Odo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: He is greedy; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Ugly, Antagonistic, Shy. Bonds: Rich, Adventurer. Occupation: Navigator
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4
Possessions: 20 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gerald Gentry, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is dressed in a clean yellow cloak covering his clean studded leather. He is an epitome of beauty. He wears his silver hair down. His otherwise smooth face is marked with small tiny scars.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born the only child of a wealthy merchant. His mother was a mechanic, and taught him how to fix just about anything. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has a rivalry with the Church that dominates his actions; and he wants revenge against illithids
Ideals: Entrepeneur, Persistence. Bonds: Attractive, Enemies, Religious. Occupation: Sculptor
Voice: Spits words with contempt
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 600 gp. 1 Spyglass. 1 Simple lock. 1 Silver holy symbol. 1 Climber’s kit.
Kody Tattersall, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.
Personality: He will rave to anyone who will listen. Further he is a bit of a stoner and is frequently out of it.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Kody was left his mother's suit of armor and trained in its use and care. He left for the south, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally; and many orcs want him driven away
Flaws: Insane, Addict. Bonds: Military, Immigrant, Enemies. Occupation: Jeweler
Voice: Indian accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Ignan, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 500 gp. Amethyst (80 gp). Jasper (80 gp). Tourmaline (80 gp). 1 Minor magic item.
John Blakeley, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a black vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his black boots flare out at the collars. His skin is also unnaturally pale. He is bald on top and has large silver tufts of hair around his ears. He has a tattooed face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the south to a Fortune-teller, John learned a great deal about his father's area of expertise. In his 10th year, his parents were killed by a orcs raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and to be a barkeep again
Ideals: Joker. Flaws: Ugly, Sensitive. Bonds: Job, Enemies. Occupation: Fortune-teller
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 80 pp. Smoky quartz (50 gp). Pink pearl (120 gp). Red spinel (120 gp). Moonstone (50 gp). 1 Thunderstones. 1 Thunderstones. 3 Alchemist’s fire. 3 Alchemist’s fire.
Gunter Stanton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has a small bristly mustache and wavy blonde hair. His violet eyes are passionate and lively.
Personality: He is happy with his job as a Navigator. He turns his eye from what people do, preferring to live and let live. He would rather hide behind his crafts than deal with other people.
History: Born in the north to a Navigator, Gunter learned a great deal about his father's area of expertise. His childhood dream was to be a Layabout, but he was a colossal failure. He has worked as a Navigator like his father before him.
Motivation: Balancing his hectic life and new Navigator responsibilities is difficult.
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Poor, Job. Occupation: Navigator
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 100 gp. Brown-green garnet (110 gp). Jasper (70 gp). Rock crystal (70 gp). Golden pearl (110 gp).
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